set g_pickup_respawntime_powerup 120
set g_pickup_respawntime_weapon 10
set g_pickup_respawntime_superweapon 120
-set g_pickup_respawntime_ammo 15
+set g_pickup_respawntime_ammo 10
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 30
+set g_pickup_respawntimejitter_powerup 0
set g_pickup_respawntimejitter_weapon 0
set g_pickup_respawntimejitter_superweapon 10
set g_pickup_respawntimejitter_ammo 0
set g_balance_health_regenlinear 0.5
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.03
-set g_balance_health_rotlinear 0.75
+set g_balance_health_rot 0.02
+set g_balance_health_rotlinear 1
set g_balance_pause_health_rot 1
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.03
-set g_balance_armor_rotlinear 0.75
+set g_balance_armor_rot 0.02
+set g_balance_armor_rotlinear 1
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
set g_balance_armor_limit 999
-set g_balance_armor_blockpercent 0.6
+set g_balance_armor_blockpercent 0.7
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
-set g_projectiles_keep_owner 0
+set g_projectiles_keep_owner 1
set g_projectiles_newton_style 0
// possible values:
// 0: absolute velocity projectiles (like Quake)
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
+set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
// }}}
// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.25 // only 1/4th damage is taken
+set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
set g_balance_powerup_invincible_time 30
set g_balance_powerup_strength_damage 3
set g_balance_powerup_strength_force 3
set g_balance_grapplehook_health 50
set g_balance_grapplehook_damagedbycontents 1
set g_balance_grapplehook_refire 0.2
+set g_balance_grapplehook_nade_time 0.7
+set g_balance_grapplehook_crouchslide 0
+set g_balance_grapplehook_gravity 0
+set g_balance_grapplehook_pull_frozen 0
// }}}
// {{{ port-o-launch