g_mod_balance Nexuiz25
+testing_disable
// {{{ starting gear
set g_balance_health_start 150
set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_plasma 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_ca_start_health 250
+set g_ca_start_armor 100
+set g_ca_start_ammo_shells 50
+set g_ca_start_ammo_nails 150
+set g_ca_start_ammo_rockets 50
+set g_ca_start_ammo_cells 50
+set g_ca_start_ammo_plasma 50
+set g_ca_start_ammo_fuel 0
+set g_ft_start_health 150
+set g_ft_start_armor 0
+set g_ft_start_ammo_shells 50
+set g_ft_start_ammo_nails 150
+set g_ft_start_ammo_rockets 50
+set g_ft_start_ammo_cells 50
+set g_ft_start_ammo_plasma 50
+set g_ft_start_ammo_fuel 0
set g_lms_start_health 250
set g_lms_start_armor 100
set g_lms_start_ammo_shells 50
set g_pickup_respawntime_weapon 15
set g_pickup_respawntime_superweapon 120
set g_pickup_respawntime_ammo 15
+set g_pickup_respawntime_initial_random 2
set g_pickup_respawntimejitter_short 0
set g_pickup_respawntimejitter_medium 0
set g_pickup_respawntimejitter_long 0
set g_balance_falldamage_minspeed 1400
set g_balance_falldamage_factor 0.15
set g_balance_falldamage_maxdamage 25
+set g_balance_falldamage_onlyvertical 0
set g_balance_damagepush_speedfactor 0
set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
set g_balance_contents_drowndelay 10 // time under water before a player begins drowning