set g_balance_okshotgun_primary_spread 0.07
set g_balance_okshotgun_reload_ammo 24
set g_balance_okshotgun_reload_time 2
-set g_balance_okshotgun_secondary_ammo 0
set g_balance_okshotgun_secondary_animtime 0.2
set g_balance_okshotgun_secondary_damage 25
set g_balance_okshotgun_secondary_delay 0
set g_balance_okshotgun_weaponthrowable 1
// }}}
// {{{ Overkill Machine Gun
-set g_balance_okmachinegun_burst 3
-set g_balance_okmachinegun_burst_ammo 3
-set g_balance_okmachinegun_burst_animtime 0.3
-set g_balance_okmachinegun_burst_refire 0.06
-set g_balance_okmachinegun_burst_refire2 0.45
-set g_balance_okmachinegun_burst_speed 0
-set g_balance_okmachinegun_first 1
-set g_balance_okmachinegun_first_ammo 1
-set g_balance_okmachinegun_first_damage 14
-set g_balance_okmachinegun_first_force 5
-set g_balance_okmachinegun_first_refire 0.125
-set g_balance_okmachinegun_first_spread 0.03
-set g_balance_okmachinegun_mode 1
+set g_balance_okmachinegun_primary_ammo 1
+set g_balance_okmachinegun_primary_damage 25
+set g_balance_okmachinegun_primary_force 5
+set g_balance_okmachinegun_primary_refire 0.1
+set g_balance_okmachinegun_primary_solidpenetration 13.1
+set g_balance_okmachinegun_primary_spread_add 0.012
+set g_balance_okmachinegun_primary_spread_max 0.05
+set g_balance_okmachinegun_primary_spread_min 0
set g_balance_okmachinegun_reload_ammo 30
set g_balance_okmachinegun_reload_time 1.5
-set g_balance_okmachinegun_secondary_ammo 0
set g_balance_okmachinegun_secondary_animtime 0.2
set g_balance_okmachinegun_secondary_damage 25
set g_balance_okmachinegun_secondary_delay 0
set g_balance_okmachinegun_secondary_shotangle 0
set g_balance_okmachinegun_secondary_speed 6000
set g_balance_okmachinegun_secondary_spread 0
-set g_balance_okmachinegun_solidpenetration 13.1
-set g_balance_okmachinegun_spread_add 0.012
-set g_balance_okmachinegun_spread_max 0.05
-set g_balance_okmachinegun_spread_min 0
-set g_balance_okmachinegun_sustained_ammo 1
-set g_balance_okmachinegun_sustained_damage 25
-set g_balance_okmachinegun_sustained_force 5
-set g_balance_okmachinegun_sustained_refire 0.1
-set g_balance_okmachinegun_sustained_spread 0.01
set g_balance_okmachinegun_switchdelay_drop 0.2
set g_balance_okmachinegun_switchdelay_raise 0.2
set g_balance_okmachinegun_weaponreplace ""
set g_balance_okmachinegun_weaponstartoverride -1
set g_balance_okmachinegun_weaponthrowable 1
// }}}
-// {{{ Overkill Vortex
-set g_balance_okvortex_charge 0
-set g_balance_okvortex_charge_animlimit 0.5
-set g_balance_okvortex_charge_limit 1
-set g_balance_okvortex_charge_maxspeed 800
-set g_balance_okvortex_charge_mindmg 40
-set g_balance_okvortex_charge_minspeed 400
-set g_balance_okvortex_charge_rate 0.6
-set g_balance_okvortex_charge_rot_pause 0
-set g_balance_okvortex_charge_rot_rate 0
-set g_balance_okvortex_charge_shot_multiplier 0
-set g_balance_okvortex_charge_start 0.5
-set g_balance_okvortex_charge_velocity_rate 0
-set g_balance_okvortex_primary_ammo 10
-set g_balance_okvortex_primary_animtime 0.65
-set g_balance_okvortex_primary_damage 100
-set g_balance_okvortex_primary_damagefalloff_forcehalflife 0
-set g_balance_okvortex_primary_damagefalloff_halflife 0
-set g_balance_okvortex_primary_damagefalloff_maxdist 0
-set g_balance_okvortex_primary_damagefalloff_mindist 0
-set g_balance_okvortex_primary_force 500
-set g_balance_okvortex_primary_refire 1
-set g_balance_okvortex_reload_ammo 50
-set g_balance_okvortex_reload_time 2
-set g_balance_okvortex_secondary 2
-set g_balance_okvortex_secondary_ammo 0
-set g_balance_okvortex_secondary_animtime 0.2
-set g_balance_okvortex_secondary_chargepool 0
-set g_balance_okvortex_secondary_chargepool_pause_regen 1
-set g_balance_okvortex_secondary_chargepool_regen 0.15
-set g_balance_okvortex_secondary_damage 25
-set g_balance_okvortex_secondary_damagefalloff_forcehalflife 0
-set g_balance_okvortex_secondary_damagefalloff_halflife 0
-set g_balance_okvortex_secondary_damagefalloff_maxdist 0
-set g_balance_okvortex_secondary_damagefalloff_mindist 0
-set g_balance_okvortex_secondary_force 300
-set g_balance_okvortex_secondary_refire 0.7
-set g_balance_okvortex_secondary_refire_type 1
-set g_balance_okvortex_secondary_delay 0
-set g_balance_okvortex_secondary_edgedamage 12.5
-set g_balance_okvortex_secondary_lifetime 5
-set g_balance_okvortex_secondary_radius 70
-set g_balance_okvortex_secondary_shotangle 0
-set g_balance_okvortex_secondary_speed 6000
-set g_balance_okvortex_secondary_spread 0
-set g_balance_okvortex_switchdelay_drop 0.2
-set g_balance_okvortex_switchdelay_raise 0.2
-set g_balance_okvortex_weaponreplace ""
-set g_balance_okvortex_weaponstart 0
-set g_balance_okvortex_weaponstartoverride -1
-set g_balance_okvortex_weaponthrowable 1
+// {{{ Overkill Nex
+set g_balance_oknex_charge 0
+set g_balance_oknex_charge_animlimit 0.5
+set g_balance_oknex_charge_limit 1
+set g_balance_oknex_charge_maxspeed 800
+set g_balance_oknex_charge_mindmg 40
+set g_balance_oknex_charge_minspeed 400
+set g_balance_oknex_charge_rate 0.6
+set g_balance_oknex_charge_rot_pause 0
+set g_balance_oknex_charge_rot_rate 0
+set g_balance_oknex_charge_shot_multiplier 0
+set g_balance_oknex_charge_start 0.5
+set g_balance_oknex_charge_velocity_rate 0
+set g_balance_oknex_primary_ammo 10
+set g_balance_oknex_primary_animtime 0.65
+set g_balance_oknex_primary_damage 100
+set g_balance_oknex_primary_damagefalloff_forcehalflife 0
+set g_balance_oknex_primary_damagefalloff_halflife 0
+set g_balance_oknex_primary_damagefalloff_maxdist 0
+set g_balance_oknex_primary_damagefalloff_mindist 0
+set g_balance_oknex_primary_force 500
+set g_balance_oknex_primary_refire 1
+set g_balance_oknex_reload_ammo 50
+set g_balance_oknex_reload_time 2
+set g_balance_oknex_secondary 2
+set g_balance_oknex_secondary_ammo 0
+set g_balance_oknex_secondary_animtime 0.2
+set g_balance_oknex_secondary_chargepool 0
+set g_balance_oknex_secondary_chargepool_pause_regen 1
+set g_balance_oknex_secondary_chargepool_regen 0.15
+set g_balance_oknex_secondary_damage 25
+set g_balance_oknex_secondary_damagefalloff_forcehalflife 0
+set g_balance_oknex_secondary_damagefalloff_halflife 0
+set g_balance_oknex_secondary_damagefalloff_maxdist 0
+set g_balance_oknex_secondary_damagefalloff_mindist 0
+set g_balance_oknex_secondary_force 300
+set g_balance_oknex_secondary_refire 0.7
+set g_balance_oknex_secondary_refire_type 1
+set g_balance_oknex_secondary_delay 0
+set g_balance_oknex_secondary_edgedamage 12.5
+set g_balance_oknex_secondary_lifetime 5
+set g_balance_oknex_secondary_radius 70
+set g_balance_oknex_secondary_shotangle 0
+set g_balance_oknex_secondary_speed 6000
+set g_balance_oknex_secondary_spread 0
+set g_balance_oknex_switchdelay_drop 0.2
+set g_balance_oknex_switchdelay_raise 0.2
+set g_balance_oknex_weaponreplace ""
+set g_balance_oknex_weaponstart 0
+set g_balance_oknex_weaponstartoverride -1
+set g_balance_oknex_weaponthrowable 1
// }}}