seta hud_colorset_background "7" "neutral/unimportant text"
// general hud panel cvars (i.e. shouldn't be adjusted by a skin config)
+seta hud_panel_weapons 1 "enable this panel"
+seta hud_panel_ammo 1 "enable this panel"
+seta hud_panel_powerups 1 "enable this panel"
+seta hud_panel_healtharmor 1 "enable this panel"
+seta hud_panel_notify 1 "enable this panel"
+seta hud_panel_timer 1 "enable this panel"
+seta hud_panel_radar 1 "enable this panel, 2 = also enable in non-teambased gamemodes"
+seta hud_panel_score 1 "enable this panel"
+seta hud_panel_racetimer 1 "enable this panel"
+seta hud_panel_vote 1 "enable this panel"
+seta hud_panel_modicons 1 "enable this panel"
+seta hud_panel_pressedkeys 1 "enable this panel, 1 = show only when spectating other players, 2 = show always"
+seta hud_panel_chat 1 "enable this panel"
+seta hud_panel_engineinfo 0 "enable this panel"
+seta hud_panel_infomessages 1 "enable this panel"
+seta hud_panel_physics 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing"
+seta hud_panel_centerprint 1 "enable this panel"
+//seta hud_panel_minigameboard 1 "enable this panel"
+//seta hud_panel_minigamestatus 1 "enable this panel"
+//seta hud_panel_minigamehelp 1 "enable this panel"
+//seta hud_panel_minigamemenu 0 "enable this panel"
+//seta hud_panel_mapvote 1 "enable this panel"
+seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage"
+//seta hud_panel_quickmenu 1 "enable this panel"
+//seta hud_panel_scoreboard 1 "enable this panel"
+seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
+seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server"
+
+seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_powerups_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_healtharmor_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_notify_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_timer_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_radar_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_score_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_racetimer_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_vote_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_modicons_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_pressedkeys_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_engineinfo_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_infomessages_dynamichud 0 "apply the dynamic hud effects to this panel"
+seta hud_panel_physics_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_centerprint_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_itemstime_dynamichud 1 "apply the dynamic hud effects to this panel"
+seta hud_panel_scoreboard_dynamichud 0 "apply the dynamic hud effects to this panel"
+
seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_hide_ondeath 0 "hide this panel when dead"
seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full"
+seta hud_panel_ammo_hide_ondeath 0 "hide this panel when dead"
+
+seta hud_panel_powerups_hide_ondeath 0 "hide this panel when dead"
seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full"
seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full"
seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect"
seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount"
+seta hud_panel_healtharmor_hide_ondeath 0 "hide this panel when dead"
seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time"
seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for calculating acceleration instead of the real value"
-seta hud_panel_phisics_update_interval 0.0666 "how often (in seconds) numeric values get updated on screen"
+seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen"
seta hud_panel_physics_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full"
seta hud_panel_itemstime_hidespawned "1" "if 1 hide an item from the panel when all the occurrences of it are available again; if 2 hide it when at least one occurrence is available again"
-seta hud_panel_itemstime_hidelarge "0" "if 1 hide large armor and health from the panel"
+seta hud_panel_itemstime_hidebig "0" "if 1 hide big armor and health from the panel"
seta hud_panel_quickmenu_file "" "load the quick menu from this file (empty or 0 to disable)"
seta hud_panel_quickmenu_translatecommands 0 "when the game is translated, translate strings inside commands too (useful for chat commands)"
seta hud_panel_quickmenu_time 5 "quickmenu expires after this number of seconds in the same page"
+seta hud_panel_infomessages_group0 1 "show group 0 messages (showing keys for non-crucial actions you can do while spectating/observing)"
+seta hud_panel_infomessages_group_time 6 "number of seconds a message of a group lasts before it gets changed"
+seta hud_panel_infomessages_group_fadetime 0.4 "group message fade in/out time"
+
+seta hud_panel_scoreboard_namesize 15 "size limit of player names and relative column (multiplied by fontsize)"
+seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few players that wouldn't fit into the scoreboard are listed in the last row"
+seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height"
+seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators"
+seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns"
+seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard"
+
+seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying accuracy below the scoreboard if it's too far down"
+seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top"
+
// hud panel aliases
alias quickmenu "cl_cmd hud quickmenu ${* ?}"
// other hud cvars
seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded"
-seta hud_dynamic_follow 1 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)"
+seta hud_dynamic_follow 0 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)"
seta hud_dynamic_follow_scale 0.01 "HUD following scale"
seta hud_dynamic_follow_scale_xyz "1 1 1" "HUD following scale for the x, y and z axis"
seta hud_dynamic_shake 1 "shake the HUD when hurt"
-seta hud_dynamic_shake_damage_max 90 "damage value at which the HUD shake effect is maximum"
+seta hud_dynamic_shake_damage_max 130 "damage value at which the HUD shake effect is maximum"
seta hud_dynamic_shake_damage_min 10 "damage value at which the HUD shake effect is minimum"
-seta hud_dynamic_shake_scale 0.4 "HUD shake scale"
+seta hud_dynamic_shake_scale 0.2 "HUD shake scale"
seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both"
seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt"
-seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
+seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"