There are 3 weapons systems coded in Xonotic
-\* 1. simple animated model, muzzlr flash handling on h\_ model:
- **** h\_tuba.dpm, h\_tuba.dpm.animinfo - invisible model controlling the animation
- tags:
- shot = muzzle end (shot origin, also used for muzzle flashes)
- shell = casings ejection point (must be on the right hand side of the gun)
- weapon = attachment for v\_tuba.md3
- **** v\_tuba.md3 - first and third person model
- **** g\_tuba.md3 - pickup model
+1. simple animated model, muzzl flash handling on `h_` model:
-\* 2. fully animated model, muzzle flash handling on h\_ model:
- **** h\_tuba.dpm, h\_tuba.dpm.animinfo - animated first person model
- tags:
- shot = muzzle end (shot origin, also used for muzzle flashes)
- shell = casings ejection point (must be on the right hand side of the gun)
- handle = corresponding to the origin of v\_tuba.md3 (used for muzzle flashes)
- **** v\_tuba.md3 - third person model
- **** g\_tuba.md3 - pickup model
+ * `h_tuba.dpm`, `h_tuba.dpm.animinfo` - invisible model controlling the animation
+ tags:
+ shot = muzzle end (shot origin, also used for muzzle flashes)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ weapon = attachment for `v_tuba.md3`
+ * `v_tuba.md3` - first and third person model
+ * `g_tuba.md3` - pickup model
-\* 3. fully animated model, muzzle flash handling on v\_ model:
- **** h\_tuba.dpm, h\_tuba.dpm.animinfo - animated first person model
- tags:
- shot = muzzle end (shot origin)
- shell = casings ejection point (must be on the right hand side of the gun)
- **** v\_tuba.md3 - third person model
- tags:
- shot = muzzle end (for muzzle flashes)
- **** g\_tuba.md3 - pickup model
+2. fully animated model, muzzle flash handling on `h_` model:
+ * `h_tuba.dpm`, `h_tuba.dpm.animinfo` - animated first person model
+ tags:
+ shot = muzzle end (shot origin, also used for muzzle flashes)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ handle = corresponding to the origin of `v_tuba.md3` (used for muzzle flashes)
+ * `v_tuba.md3` - third person model
+ * `g_tuba.md3` - pickup model
+
+3. fully animated model, muzzle flash handling on `v_` model:
+
+ * `h_tuba.dpm`, `h_tuba.dpm.animinfo` - animated first person model
+ tags:
+ shot = muzzle end (shot origin)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ * `v_tuba.md3` - third person model
+ tags:
+ shot = muzzle end (for muzzle flashes)
+ * `g_tuba.md3` - pickup model