+++ /dev/null
-There are 3 weapons systems coded in Xonotic
-
-1. simple animated model, muzzl flash handling on `h_` model:
-
- * `h_tuba.dpm`, `h_tuba.dpm.animinfo` - invisible model controlling the animation
- tags:
- shot = muzzle end (shot origin, also used for muzzle flashes)
- shell = casings ejection point (must be on the right hand side of the gun)
- weapon = attachment for `v_tuba.md3`
- * `v_tuba.md3` - first and third person model
- * `g_tuba.md3` - pickup model
-
-2. fully animated model, muzzle flash handling on `h_` model:
-
- * `h_tuba.dpm`, `h_tuba.dpm.animinfo` - animated first person model
- tags:
- shot = muzzle end (shot origin, also used for muzzle flashes)
- shell = casings ejection point (must be on the right hand side of the gun)
- handle = corresponding to the origin of `v_tuba.md3` (used for muzzle flashes)
- * `v_tuba.md3` - third person model
- * `g_tuba.md3` - pickup model
-
-3. fully animated model, muzzle flash handling on `v_` model:
-
- * `h_tuba.dpm`, `h_tuba.dpm.animinfo` - animated first person model
- tags:
- shot = muzzle end (shot origin)
- shell = casings ejection point (must be on the right hand side of the gun)
- * `v_tuba.md3` - third person model
- tags:
- shot = muzzle end (for muzzle flashes)
- * `g_tuba.md3` - pickup model