------------------
The gameplay of Team Deathmatch (TDM) is very similar to [Deathmatch (DM)](Deathmatch), but the players are divided into two teams (Red and Blue) and are pitted against each other. Here, teammates may need to communicate with one another to ensure victory.
-- Each kill you make (known in-game as a **frag**) awards your player 1 point.
-- You will lose 1 point if you **suicide** (e.g. fall off the map into space, sink into lava, or kill yourself with a weapon).
-- You will lose 1 point should you frag a teammate, otherwise known as **Friendly Fire** (*NOTE: Only if the match has FF enabled*).
-- The team that collectively scores 50 points first wins the match.
-Map Entities
+Scoring
+-------
+
+| Action | Score |
+|:-|-:|
+| Kill an opponent | +1 |
+| Kill yourself | -1 |
+| Kill a team mate | -1 |
+
+Killing an opponent is also know as a “frag”.
+
+By the default rules, the team that collectively scores 50 points first wins the match.
+
+Collectibles
------------
- **Weapons** - These can be picked up from various places around the map or from a downed player.
- Always keep moving. This can be especially true for smaller maps and/or very crowded matches. If you stay in one place for too long, you risk becoming an easy target.
- If your map contains powerups such as the ones mentioned above, make good use of them. They can be useful tools to win a match!
- Keep your suicides at a minimum. Your point counter *can* enter into the negatives, so always avoid self-injury.
-- Using team [binds](binds) like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence.
-
-List of Demos and Videos
-------------------------
-
-- Demo: _(Insert Demo or Video Here)_
-- Players: _(Insert Player Names Here)_
-- Key Points: _(Insert key points in match here)_
-
+- Using team [binds](binds) like “Enemy seen” are useful here and can be used to alert teammates of an enemy presence.
\ No newline at end of file