To fetch default game packages you'll need Git, Subversion, Wget and `unzip`.
+It's possible to build against GTK3 using the `-DGTK_TARGET=3` cmake option, but some problems may be encountered, see [GUI/GTK](https://gitlab.com/xonotic/netradiant/-/issues?label_name[]=GUI%2FGTK3) issues. GTK2 remains recommended for now.
+
### Ubuntu:
Install the dependencies this way:
```sh
-pacman -S --needed base-devel git \
- mingw-w64-$(uname -m)-{ntldd-git,subversion,unzip,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git}
+pacman -S --needed base-devel git subversion unzip \
+ mingw-w64-$(uname -m)-{ntldd-git,toolchain,cmake,make,gtk2,gtkglext,libwebp,minizip-git}
```
Explicitely use `mingw-w64-x86_64-` or `mingw-w64-i686-` prefix instead of `mingw-w64-$(uname -m)` if you need to target a non-default architecture.
### macOS:
+Note: some dependencies of gtk+ seems to only be pulled with gtk+3, gtkglext seems to require libffi.
+
```sh
-brew install cmake glib gtk+ pkgconfig minizip webp coreutils gnu-sed wget
+brew install cmake glib gobject-introspection libffi gtk+ gtk+3 gtk-doc pkgconfig minizip webp coreutils gnu-sed wget sassc
brew link --force gettext
```