-h1. Organization
+Organization
+============
-{{>toc}}
+- 3-6 leaders at the top
+- board or committee of community members who act as liaisons between developers, players, leaders and other communities to help make sure the most important information is getting to the leaders
+- “big” decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
+- nobody will be able AT ALL to sell/relicense the project :P
-* 3-6 leaders at the top
-** board or committee of community members who act as liaisons between developers, players, leaders and other communities to help make sure the most important information is getting to the leaders
-* "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
-* nobody will be able AT ALL to sell/relicense the project :P
-
-
-bq. <div0> as for organization, I suggest:
+```
+<div0> as for organization, I suggest:
<div0> - three "leaders" who should come from different backgrounds
<div0> - otherwise, freedom should reign among the community
<div0> - "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
<div0> but regarding game relevant decisions, you [dokujisan] probably will represent the competitive side, which is good, as that NEEDS to be represented
<div0> and with interest groups, I mean "from the players"
<div0> why do you play Nexuiz?
-<Dokujisan> it's my replacement for martial arts heh
-<Dokujisan> I used to train in martial arts a lot. I don't as much and nexuiz sorta took that spot.
-<div0> I mostly play for fun, and therefore like development of new stuff and experimenting... others play competitively, which of course prefers sticking to the roots
+<Dokujisan> it’s my replacement for martial arts heh
+<Dokujisan> I used to train in martial arts a lot. I don’t as much and nexuiz sorta took that spot.
+<div0> I mostly play for fun, and therefore like development of new stuff and experimenting… others play competitively, which of course prefers sticking to the roots
<div0> (and requires stability in the "core game")
<div0> also, as a free project, leadership should not be exerted by force :P
<div0> if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion
-<div0> code wise, I'd go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don't like what it brings
-<div0> art wise it's a bit more difficult, as there can be many opinions what is good and what is not
-<div0> there, I'd only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber)
+<div0> code wise, I’d go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don’t like what it brings
+<div0> art wise it’s a bit more difficult, as there can be many opinions what is good and what is not
+<div0> there, I’d only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber)
<div0> of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P
+```
+Code Clean-up
+=============
-h1. Code Clean-up
+ <div0> but basically, the goal should NOT be stripping the game to "what I like"
+ <div0> and also NOT reimplementing it
+ <div0> but JUST reorganizing the code
+ <div0> not silently removing stuff
+ <div0> what NEEDS cleanup, is teamplay.qc, player death handling, player spawn handling, player think
+ <div0> anyway, as for rerwrite… shpuld be no goal for next release
-bq. <div0> but basically, the goal should NOT be stripping the game to "what I like"
-<div0> and also NOT reimplementing it
-<div0> but JUST reorganizing the code
-<div0> not silently removing stuff
-<div0> what NEEDS cleanup, is teamplay.qc, player death handling, player spawn handling, player think
-<div0> anyway, as for rerwrite... shpuld be no goal for next release
-
-h1. Documentation
+Documentation
+=============
Can we start using http://www.methods.co.nz/asciidoc/ for documentation?
-h1. Maps
-
-* aggressor,
-* aggressor_ctf (with fixes and testing) -- possible expand? it's currently only good for ~2v2-3v3
-* courtfun? (shameless plug from me, SavageX). Reuses some content for desertfactory.
-* dance? (with some fixes)
-* desertfactory
-* eggandbacon (makeover)
-* egyptronex? (with some fixes?) (maybe make hydronexb4 prettier?)
-* final_rage
-* gasolinepowered (makeover in progress)
-* greatwall_whatever?
-* Hotgrounds (needs some modelled cave-love)
-* killall_organic (with gameplay fixes or some parts totally redone)
-* lavaflag? (makeover)
-* reslimed (replace textures, fix movement to not get stuck on things)
-* runningman (makeover)
-* silvercity_reloaded (fix FPS?)
-* Stonecastle?
-* stormkeep2
-* strength (gameplay adjustments and a makeover)
-* treasure_island? (with gameplay fixes)
-* Vociferous? (I'd happily finish the map asap)
-* Fortress resurrection? (needs finishing of lighting up)
-* cbctf1? (already under WIP)
-
-h1. Website
-
-We're going to be incorporating features from all of the community sites into a proper "core" site.
-
-Using WordPress MU as the main site, We can use MyBB as a forum system and bridge it to WordPress. Alternatively we can look into use BuddyPress and dropping a forum system.
-
-* News
-* Tournament system (likely need to be homegrown)
-* Clan management (likely need to be homegrown, maybe integrate with MU or BuddyPress somehow)
-* Proper WIKI (instead of OUNS) -- is the dev wiki good enough or do we want a user based one as well?
-* Pic hosting like pics.nexuizninja.com -- can be integrated into WordPress with nextgen gallery + nextgen public upload, I think we can fork this plugin to do more, i.e. video gallery, and more as well. Will need to dedicate resources to this
-* Realtime server list (should be easy to make a plugin for)
-* Mumble interface (will need to talk to dokujisan about details on this but should be easy enough to make a plugin for)
-* cvar/cmd list search
-* keyboard binds
-
-h1. Chat
-
-An official Mumble server
+Maps
+====
+
+- aggressor,
+- aggressor\_ctf (with fixes and testing) — possible expand? it’s currently only good for \~2v2-3v3
+- courtfun? (shameless plug from me, SavageX). Reuses some content for desertfactory.
+- dance? (with some fixes)
+- desertfactory
+- eggandbacon (makeover)
+- egyptronex? (with some fixes?) (maybe make hydronexb4 prettier?)
+- final\_rage
+- gasolinepowered (makeover in progress)
+- greatwall\_whatever?
+- Hotgrounds (needs some modelled cave-love)
+- killall\_organic (with gameplay fixes or some parts totally redone)
+- lavaflag? (makeover)
+- reslimed (replace textures, fix movement to not get stuck on things)
+- runningman (makeover)
+- silvercity\_reloaded (fix FPS?)
+- Stonecastle?
+- stormkeep2
+- strength (gameplay adjustments and a makeover)
+- treasure\_island? (with gameplay fixes)
+- Vociferous? (I’d happily finish the map asap)
+- Fortress resurrection? (needs finishing of lighting up)
+- cbctf1? (already under WIP)
+
+Website
+=======
+
+We’re going to be incorporating features from all of the community sites into a proper “core” site.
+
+Using WordPress MU as the main site, We can use MyBB as a forum system and bridge it to WordPress. Alternatively we can look into use BuddyPress and dropping a forum system.
+
+- News
+- Tournament system (likely need to be homegrown)
+- Clan management (likely need to be homegrown, maybe integrate with MU or BuddyPress somehow)
+- Proper WIKI (instead of OUNS) — is the dev wiki good enough or do we want a user based one as well?
+- Pic hosting like pics.nexuizninja.com — can be integrated into WordPress with nextgen gallery + nextgen public upload, I think we can fork this plugin to do more, i.e. video gallery, and more as well. Will need to dedicate resources to this
+- Realtime server list (should be easy to make a plugin for)
+- Mumble interface (will need to talk to dokujisan about details on this but should be easy enough to make a plugin for)
+- cvar/cmd list search
+- keyboard binds
+
+Chat
+====
+
+An official Mumble server
Possibly using a different network other than Quakenet
-bq. <Dokujisan> for my other project I'm involved with, Getty was showing me a way to have #nexuiz on multiple networks and have them all connect to each other through a bot
-<Dokujisan> so we would have our own IRC network
-<Dokujisan> and #battlecube channels on quakenet and other networks and they would all echo to/from our network
-<Dokujisan> there would be a bot that echos what is typed
-<Dokujisan> between the various networks
+ <Dokujisan> for my other project I’m involved with, Getty was showing me a way to have \#nexuiz on multiple networks and have them all connect to each other through a bot
+ <Dokujisan> so we would have our own IRC network
+ <Dokujisan> and \#battlecube channels on quakenet and other networks and they would all echo to/from our network
+ <Dokujisan> there would be a bot that echos what is typed
+ <Dokujisan> between the various networks
-h1. Gameplay Balance
+Gameplay Balance
+================
-bq. <FruitieX> div0: I would also vote for sv_maxspeed 320 and sv_maxairspeed 320
-<FruitieX> so to sum it all up: current physicsNoQWBunny.cfg + sv_airaccel_sideways_friction -1 + sv_maxspeed 320 + sv_maxairspeed 320
-<FruitieX> tZork: that is a slightly different physics config that div0 has been working on
-<FruitieX> Dokujisan: more physics stuff to note that's really fun: sv_doublejump 1, sv_jump_speedcap_max 1, sv_jumpspeedcap_max_disable_on_ramps 1
+ <FruitieX> div0: I would also vote for sv\_maxspeed 320 and sv\_maxairspeed 320
+ <FruitieX> so to sum it all up: current physicsNoQWBunny.cfg + sv\_airaccel\_sideways\_friction ~~1 + sv\_maxspeed 320 + sv\_maxairspeed 320
+ <FruitieX> tZork: that is a slightly different physics config that div0 has been working on
+ <FruitieX> Dokujisan: more physics stuff to note that’s really fun: sv\_doublejump 1, sv\_jump\_speedcap\_max 1, sv\_jumpspeedcap\_max\_disable\_on\_ramps 1
-h1. Player Models
+Player Models
+=============
-http://www.alientrap.org/forum/viewtopic.php?f=2&t=6051
-http://www.alientrap.org/forum/viewtopic.php?f=2&t=5997
-http://alientrap.org/forum/viewtopic.php?p=69763#p69763
+http://www.alientrap.org/forum/viewtopic.php?f=2&t=6051
+http://www.alientrap.org/forum/viewtopic.php?f=2&t=5997
+http://alientrap.org/forum/viewtopic.php?p=69763#p69763
-bq. <tZork> Dokujisan: Oblivion, Morphed, DibTop and me all knows a bit abt assorted sobjects arround it.
-<tZork> i managed to export animated smd's from blender yesterday
-<tZork> and turn to dpm
-<tZork> Dokujisan: yes the artist toolchain of darkpalces is bad
-<Dokujisan> tZork: perhaps we need to generate some documentation on "what we know" about player model technical details
-<Spaceman> I second that idea
-<tZork> but with the blender smd thing working, its way more likely ppl can do open models.
+ <tZork> Dokujisan: Oblivion, Morphed, DibTop and me all knows a bit abt assorted sobjects arround it.
+ <tZork> i managed to export animated smd’s from blender yesterday
+ <tZork> and turn to dpm
+ <tZork> Dokujisan: yes the artist toolchain of darkpalces is bad
+ <Dokujisan> tZork: perhaps we need to generate some documentation on "what we know" about player model technical details
+ <Spaceman> I second that idea
+ <tZork> but with the blender smd thing working, its way more likely ppl can do open models.
-h1. Sounds
+Sounds
+======
http://www.nullgaming.com/stuff/tenshihan-nexuiz.v6.6.pk3.zip
-h1. Training and Teaching
+Training and Teaching
+=====================
There will be two types of training servers
-- Dojo: with a special Dojo map that walks players through the various basics and intermediate details of the game
-- Bootcamp: a special training server with a trainer where player can get direct individual or group instruction on intermediate to advanced skills
+- Dojo: with a special Dojo map that walks players through the various basics and intermediate details of the game
+- Bootcamp: a special training server with a trainer where player can get direct individual or group instruction on intermediate to advanced skills
-Before, when we did bootcamp, we had an IRC server with available trainers idling and a webchat interface for players to request a trainer.
-div0 suggested that we can build this interaction into the game and the server screen can have allow players to "sign up" for a trainer on a bootcamp server
+Before, when we did bootcamp, we had an IRC server with available trainers idling and a webchat interface for players to request a trainer.
+div0 suggested that we can build this interaction into the game and the server screen can have allow players to “sign up” for a trainer on a bootcamp server
The Dojo servers would also be on the server choosing screen in an obvious place.
-h1. New Menu Skin
+New Menu Skin
+=============
http://www.alientrap.org/forum/viewtopic.php?f=2&t=5998
with some refining and get these sources files to -z- to remix for the website design
-h1. Style Direction
-
-bq. <}-z-{> regarding artwork, I think we should gather a list of wants/needs/likes/dislikes
-<}-z-{> to give other artists direction when they are looking to contribute
+Style Direction
+===============
-bq. <Oblivion> i woudl like to put forward a suggestion of basing nexuiz' art on treating it as if it was a galactic sport.
-think Rollerball. With enough emphasis given on balance (no hard to see or hard to hit models) and bright colors
-(that can be adjusted per clan), possibly adding another color mask in addition to the shirt/pants divide?
-<Oblivion> for things like stripes or markings. so that even in team based games where colors are mandated
-(to be blue/red), the players will still have an option of being identifiable as distinct from his teammates
-<Oblivion> that way you will know who is who within the team
-<Oblivion> you can for example have two players with the same player model both on blue team, but you can tell
-one from the other because the first has a green diagonal stripe while the other has yellow, etc.
-<Oblivion> nothing that would confuse opposing teams of course
-<Oblivion> giving players a degree of control over how they look like in a standardized way can encourage clan building
-<Oblivion> also a bit more cyberpunk direction rather than aliens (which was never implemented properly). that
-means humans and bots, but all humanoid and of the same sizes. and a bit less serious. (i'm actually planning a
-player model with armor that deliberately looks like bunny ears)
+ <}-z-{> regarding artwork, I think we should gather a list of wants/needs/likes/dislikes
+ <}-z-{> to give other artists direction when they are looking to contribute
-bq. <Morphed_> i think that perfect style for nexuiz is this http://hirez.http.internapcdn.net/hirez/images/photos/downloads/GAWallpaper_1440X1080.jpg
+ <Oblivion> i woudl like to put forward a suggestion of basing nexuiz’ art on treating it as if it was a galactic sport.
+ think Rollerball. With enough emphasis given on balance (no hard to see or hard to hit models) and bright colors
+ (that can be adjusted per clan), possibly adding another color mask in addition to the shirt/pants divide?
+ <Oblivion> for things like stripes or markings. so that even in team based games where colors are mandated
+ (to be blue/red), the players will still have an option of being identifiable as distinct from his teammates
+ <Oblivion> that way you will know who is who within the team
+ <Oblivion> you can for example have two players with the same player model both on blue team, but you can tell
+ one from the other because the first has a green diagonal stripe while the other has yellow, etc.
+ <Oblivion> nothing that would confuse opposing teams of course
+ <Oblivion> giving players a degree of control over how they look like in a standardized way can encourage clan building
+ <Oblivion> also a bit more cyberpunk direction rather than aliens (which was never implemented properly). that
+ means humans and bots, but all humanoid and of the same sizes. and a bit less serious. (i’m actually planning a
+ player model with armor that deliberately looks like bunny ears)
+ <Morphed_> i think that perfect style for nexuiz is this http://hirez.http.internapcdn.net/hirez/images/photos/downloads/GAWallpaper_1440X1080.jpg
Forum discussion here: http://forums.xonotic.org/showthread.php?tid=81
-h1. Bullet Points
-
-1. structure for the "management" so there are like 3-6 leaders and not just one leader making "big" decisions for the game
-2. some sort of committee setup underneath the leadership to make "most" decisions for the game
-3. use of a central user auth system that protects privacy but also allows for extra features like stats
-4. we're picking a new set of maps to be included with the game....with some fixes and makeovers
-5. new player models
-7. the Xenotic website will include all of the features that should have been in the nexuiz.com website.... like all of the nexuizninjaz.com features
-8. we will work on gameplay balance again, but this time with proper testing and feedback loop
-9. there will be emphasis on organizing projects and recruiting people for work on these projects
-10. we haven't picked a final name yet, we're going to take some time with this
+Bullet Points
+=============
+
+1. structure for the “management” so there are like 3-6 leaders and not just one leader making “big” decisions for the game
+2. some sort of committee setup underneath the leadership to make “most” decisions for the game
+3. use of a central user auth system that protects privacy but also allows for extra features like stats
+4. we’re picking a new set of maps to be included with the game….with some fixes and makeovers
+5. new player models
+7. the Xenotic website will include all of the features that should have been in the nexuiz.com website…. like all of the nexuizninjaz.com features
+8. we will work on gameplay balance again, but this time with proper testing and feedback loop
+9. there will be emphasis on organizing projects and recruiting people for work on these projects
+10. we haven’t picked a final name yet, we’re going to take some time with this
11. there will be an effort for some clean-up of the game code
12. more frequent releases
+Server resources
+================
-h1. Server resources
+- -z- VPS in Washington DC for test builds, and test server
+- -z- california shared hosting for development site
+- pavlvs VPS for wordpress MU / website / other services below
+- dokujisan/-z- can provide offical game servers (vps/dedicated) — can we get an EU for this too?
+- dokujisan/-z- shared hosting for release mirrors, other files, backups, etc
+- merlijn can add more servers if needed, FruitieX can admin the “Pro” servers he might be hosting (ex-nexrun)
+- git repository can be hosted by icculus
+- Aussienexers offer up all of their servers to whatever we need for that region
+- Samual offers his VPS as another possible server if needed
-* -z- VPS in Washington DC for test builds, and test server
-* -z- california shared hosting for development site
-* pavlvs VPS for wordpress MU / website / other services below
-* dokujisan/-z- can provide offical game servers (vps/dedicated) -- can we get an EU for this too?
-* dokujisan/-z- shared hosting for release mirrors, other files, backups, etc
-* merlijn can add more servers if needed, FruitieX can admin the "Pro" servers he might be hosting (ex-nexrun)
-* git repository can be hosted by icculus
-* Aussienexers offer up all of their servers to whatever we need for that region
-* Samual offers his VPS as another possible server if needed