-h1. NetRadiant
+Mapping - NetRadiant
+====================
-h2. There is no way around it, lets just jump in and start with netradaint.
+Layout
+------
+NetRadiant offers different layouts, however the layout with three 2D panes and one 3D view is recommended.
+![Layout Selection](assets/images/radiant-layout-selection.png)
+NetRadiant will now look like this:
+![Layout](assets/images/radiant-layout.png)
-!comp-netradiant-plainnumbered.png!
+Note: All of the panes can be resized by dragging on their borders.
-h3. This is Netradaint
+Controls
+--------
+### Navigational Controls
-* Windows users, yours will be much uglier but should still have the same layout.
-* For linux users the look depends on the theme you chose. !! NOTE !! using a global (mac style) title bar may not work. consider yourself warned (unity users) !!
-* Mac ... I have no idea...
+Basic controls for the 2D panes:
+- scroll wheel to zoom (shift rightclick also works)
+- hold rightclick will move around the scene
+- pressing number keys 1-9 will change the grid size (0 will hide/show the grid)
-h3. The 4 panes
+Basic controls for 3D view:
+- scroll wheel is zoom (ctrl + shift + rightclick also works)
+- rightclick toggles freecam mode
+- while in freecam mode move the mouse to look around and the mousewheel to fly around the 3d scene
-Now, Netradaint has 4 main pains
-# First there is the main top-down view. It will show the map's blueprint.
-# Second there is the 3d view. It will show a realtime 3d preview of the map. However, it wont render lights, or any special effects.
-# Third there is the texture pane. It should show a list of textures on the left side (if empty refer to previous page). It also should have a title bar on the top (for linux users who don't see one refer to second bullet point above.)
-# Finally at the bottom of the window is the console pane. All sorts of information will be piped through this pane.
+### Important Keyboard shortcuts
-note :: all of the panes can be resized by dragging on their borders. If you have issues with the current layout, it can always be changed by going to _edit-> prefrences_
+- `T` will toggle the Texture browser
+- `N` will toggle the Entity pane
+- `L` will toggle the Entity list
+- `S` will toggle the Surface Inspector
+- `Esc` will deselect any selected objects
+- `Shift+left mouse button` will add the object under the mouse cursor to the selection (or remove it if it's already selected)
+- `Shift+left mouse button drag` will add the objects in this box to the selection (or remove them if they're already selected)
+- `backspace` will delete all selected objects
+\<\< [Setup](mapping-Setup) | [First Map](mapping-FirstMap) \>\>
-h3. Navigational Controls
+… [Creating_Maps](Creating-Maps) …
-Basic controls for the blueprint window involve
-* scroll wheel to zoom (shift rightclick also works)
-* hold rightclick will move around the scene
-* pressing number keys 1-9 will change the grid size (0 will hide/show the grid)
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-Basic controls for 3d view (although we havn't put anything in it yet, so its kinda boring)
-* scroll wheel is zoom (ctrl + shift + rightclick also works)
-* rightclick triggers look mode
-* while in look mode move the mouse to look around and the mousewheel to fly around the 3d scene
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-<< [[mapping-Setup]] 2 [[mapping-FirstRoom]] >>
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-... [[Creating_Maps]] ...