Scoring
-------
+The default scoring as of 0.8.2 is as follows:
+
| Action | Score |
|:-:|:-:|
| Kill an opponent while you hold the ball | +1 |
The first player to reach the frag limit (usually 30) will win the match.
-Detailed rules
---------------
+### Custom scoring
-* If nobody collects the ball for 10 seconds, it will teleport to a random place
+Servers can change the scoring system with [CVars](CVars) (`g_keepway_score_*`). The score you get for kills can be changed.
-Map Entities
-------------
+Additionally, it's possible to also award players with points based on time, solely for carrying the ball around.
-_(Insert Map Entities here)_
+Detailed rules
+--------------
+
+* If nobody collects the ball for a while, it will teleport to a random place
Helpful Hints and Tips
----------------------
-- _(Insert Hints Here)_
-
-List of Demos and Videos
-------------------------
-
-- Demo: _(Insert Demo or Video Here)_
-- Players: _(Insert Player Names Here)_
-- Key Points: _(Insert key points in match here)_
-
+- _(Insert Hints Here)_
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