Creating Maps
=============
-This tutorial is incomplete … if you are looking for the old creating maps page … click on the link at the bottom of the page
-h2. This page is also being maintained by hutty … if you have an issue … or need a certain tutorial sooner … contact him on the forums
---------------------------------------------------------------------------------------------------------------------------------------
+Basics
+------
-So …
-you are interested in mapping …
-Hopefully this tutorial section will teach you most of what you need to know …
-
-Main Tutorial
--------------
-
-**— Prologue —**
-[mapping-Introduction](mapping-Introduction)
-[mapping-Setup](mapping-Setup)
-[mapping-NetRadiant](mapping-NetRadiant)
-[mapping-FirstRoom](mapping-FirstRoom)
+[Introduction](mapping-Introduction)
+[Setup](mapping-Setup)
+[NetRadiant](mapping-NetRadiant)
+[First Map](mapping-FirstMap)
+[Map picture](mapping-MapPicture)
+[Packaging and releasing](mapping-packaging)
Advanced Mapping Tutorials
--------------------------
-...
+[Optimizations](mapping-Optimizing)
-Advanced Texturing Tuorials
+Advanced Texturing Tutorials
---------------------------
[skyboxes (with blender)](Mapping-textures-skybox-blender)
Links to Even More Tutorials
----------------------------
-- Alpha Blended Terrain — by tZork http://forums.xonotic.org/showthread.php?tid=3237
+- [Alpha Blended Terrain](http://forums.xonotic.org/showthread.php?tid=3237) by tZork
+- [Basic Tutorials by Ingar](http://ingar.intranifty.net/gtkradiant/index.html)
+- [Radiant Tutorial for Quake 3](http://en.ws.q3df.org/level_design)
Help
----
-\#xonotic.editing on irc.quakenet.org — live chat
-http://forums.xonotic.org -- the forums .
+- live chat: \#xonotic.editing on irc.quakenet.org
+- [Xonotic forum](http://forums.xonotic.org)
-[Old_Creating_Maps](Old-Creating-Maps)
-[Français](Creation-de-cartes)
+Other resources
+---------------
+
+[Old Creating Maps](Old-Creating-Maps)
+[Français](Creation-de-cartes)
+[q3map2 Shader manual](http://q3map2.robotrenegade.com/docs/shader_manual/)