]> git.xonotic.org Git - xonotic/netradiant.git/blobdiff - CMakeLists.txt
do not prompt for game when restarting after switching game, <3 @Garux
[xonotic/netradiant.git] / CMakeLists.txt
index 1a414aa15ca54d811fe04400a1c221d3914f1622..76f733fedfb356c64b66fb46f4f1556e1b6fcb35 100644 (file)
@@ -31,7 +31,7 @@ set(RADIANT_LIB_DIR ${CMAKE_INSTALL_PREFIX} CACHE INTERNAL "...")
 set(RADIANT_BIN_DIR ${CMAKE_INSTALL_PREFIX} CACHE INTERNAL "...")
 set(RADIANT_DATA_DIR ${CMAKE_INSTALL_PREFIX} CACHE INTERNAL "...")
 
-if (FHS_INSTALL)
+if (FHS_INSTALL AND NOT BUNDLE_LIBRARIES)
     set(RADIANT_LIB_DIR ${CMAKE_INSTALL_PREFIX}/lib/${RADIANT_BASENAME})
     set(RADIANT_BIN_DIR ${CMAKE_INSTALL_PREFIX}/bin)
     set(RADIANT_DATA_DIR ${CMAKE_INSTALL_PREFIX}/share/${RADIANT_BASENAME})
@@ -139,8 +139,12 @@ if (BUILD_RADIANT)
     set(GTK_TARGET 2 CACHE STRING "GTK target")
     add_definitions(-DGTK_TARGET=${GTK_TARGET})
 
-    if (GTK_TARGET EQUAL 2 AND WIN32)
-        add_definitions(-DWORKAROUND_WINDOWS_GTK2_GLWIDGET=1)
+    if (WIN32)
+        add_definitions(-DWORKAROUND_WINDOWS_FLOATING_WINDOW=1)
+
+        if (GTK_TARGET EQUAL 2)
+            add_definitions(-DWORKAROUND_WINDOWS_GTK2_GLWIDGET=1)
+        endif ()
     endif ()
 endif ()
 
@@ -176,6 +180,8 @@ if (BUILD_RADIANT)
 endif ()
 
 if (BUILD_BINARIES)
+    add_custom_target(binaries ALL)
+
     if(APPLE OR ${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
         link_directories(
             /usr/local/lib
@@ -205,20 +211,28 @@ if (BUILD_BINARIES)
     include_directories("${PROJECT_SOURCE_DIR}/include")
     include_directories("${PROJECT_SOURCE_DIR}/libs")
 
-    if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
-        set(BUNDLE_LIBRARIES_DEFAULT ON)
-    else ()
-        set(BUNDLE_LIBRARIES_DEFAULT OFF)
-    endif ()
+    if (WIN32 OR "${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
+        set(BUNDLING_SUPPORTED ON)
+    endif()
 
-    option(BUNDLE_LIBRARIES "Bundle libraries" ${BUNDLE_LIBRARIES_DEFAULT})
+    if (BUNDLING_SUPPORTED)
+        if(WIN32 AND NOT CMAKE_CROSSCOMPILING)
+            set(BUNDLE_LIBRARIES_DEFAULT ON)
+        else ()
+            set(BUNDLE_LIBRARIES_DEFAULT OFF)
+        endif ()
+
+        option(BUNDLE_LIBRARIES "Bundle libraries" ${BUNDLE_LIBRARIES_DEFAULT})
+    endif ()
 
-    if (BUNDLE_LIBRARIES)
+    if (BUNDLE_LIBRARIES AND BUNDLING_SUPPORTED)
         add_subdirectory(bundle)
+
+        set(FHS_INSTALL OFF CACHE PATH "Disabled because of BUNDLE_LIBRARIES" FORCE)
     endif ()
 
     macro (copy_dlls target)
-        if (BUNDLE_LIBRARIES)
+        if (BUNDLE_LIBRARIES AND BUNDLING_SUPPORTED)
             add_custom_command(TARGET ${target} POST_BUILD
                 COMMAND "${PROJECT_SOURCE_DIR}/library-bundler"
                 "register" "${PROJECT_BINARY_DIR}" "$<TARGET_FILE:${target}>"
@@ -267,11 +281,13 @@ if (BUILD_BINARIES)
     endif ()
 
     macro (radiant_tool name)
-        if (BUNDLE_LIBRARIES AND WIN32)
+        add_dependencies(binaries ${name})
+
+        if (WIN32)
             add_executable(${name} ${ARGN} ${PROJECT_SOURCE_DIR}/include/lib.rc)
         else ()
             add_executable(${name} ${ARGN})
-        endif ()
+        endif()
 
         copy_dlls(${name})
 
@@ -313,7 +329,7 @@ set(GAMEPACKS_LICENSE_LIST free CACHE STRING "Download game packs by license")
 set(GAMEPACKS_NAME_LIST none CACHE STRING "Download game packs by name")
 
 if (DOWNLOAD_GAMEPACKS)
-    add_custom_target(game_packs ALL
+    add_custom_target(gamepacks ALL
        COMMAND "${PROJECT_SOURCE_DIR}/gamepack-manager" --license ${GAMEPACKS_LICENSE_LIST} --name ${GAMEPACKS_NAME_LIST} --download-dir "${GAMEPACKS_DOWNLOAD_DIR}" --install-dir "${PROJECT_BINARY_DIR}/gamepacks" --download --install
        COMMENT "Downloading game packs"
     )