add_definitions(-D_DEBUG=1)
endif ()
+add_definitions(
+ -DGTK_DISABLE_SINGLE_INCLUDES
+ -DGDK_PIXBUF_DISABLE_SINGLE_INCLUDES
+ -DGSEAL_ENABLE
+ -DGTK_DISABLE_DEPRECATED
+ -DGDK_DISABLE_DEPRECATED
+)
+
if (APPLE)
option(XWINDOWS "Build against X11" ON)
add_definitions(
include_directories("${PROJECT_SOURCE_DIR}/include")
include_directories("${PROJECT_SOURCE_DIR}/libs")
+if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
+ set(BUNDLE_LIBRARIES_DEFAULT ON)
+else ()
+ set(BUNDLE_LIBRARIES_DEFAULT OFF)
+endif ()
+option(BUNDLE_LIBRARIES "Bundle libraries" ${BUNDLE_LIBRARIES_DEFAULT})
+
macro(copy_dlls target)
- if (WIN32)
+ if (BUNDLE_LIBRARIES)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND bash
ARGS -c "ldd '$<TARGET_FILE:${target}>' | grep -v /c/Windows | awk '{ print $1 }' | while read dll; do cp \"$(which $dll)\" '${PROJECT_BINARY_DIR}'; done"
)
set(GAME_FILES
- DarkPlacesPack
- NexuizPack
- OpenArenaPack
- OsirionPack
- Q3Pack
- Quake2Pack
- QuakePack
- QuetooPack
- TremulousPack
- UFOAIPack
- UnvanquishedPack
- WarsowPack
- XonoticPack
+ DarkPlaces
+ Nexuiz
+ OpenArena
+ Osirion
+ Q3
+ Quake2
+ Quake
+ Quetoo
+ Tremulous
+ UFOAI
+ Unvanquished
+ Warsow
+ Xonotic
)
unset(_tmp)
foreach (it ${GAME_FILES})
- set(it "${PROJECT_BINARY_DIR}/games/${it}")
- list(APPEND _tmp "${it}/games")
- file(GLOB GAME_DIR "${it}/*.game")
- list(APPEND _tmp "${GAME_DIR}")
+ set(dir "${PROJECT_BINARY_DIR}/games/${it}Pack")
+ string(TOLOWER "${it}" it)
+ list(APPEND _tmp "${dir}/games")
+ list(APPEND _tmp "${dir}/${it}.game")
endforeach ()
set(GAME_FILES ${_tmp})