--- /dev/null
+Bot
+===
+
+General behaviour
+-----------------
+
+### Goals
+
+Pathfinding
+-----------
+
+### Goals
+
+- Plan A - Grid based
+
+- Plan B - Waypoints based
+ - Cached waypoint links
+
+- A\* based
+
+- Cached nodes _(applies to both plans)_
+ - This means that most of map discovery or waypoint creation will be done offline
+
+Navigation
+----------
+
+### Goals
+
+- Steering behaviour
+
+- Swimming
+ - Support getting out of water
+ - Float in the same place if until a path is found
+ - Eventually support navigation under water as long as the pathfinder supports it too
+
+- Able to get out of lava, acid, etc
+ - Ideally it should request quickly a new path to the pathfinder, instead of improvising on the movement code
+
+- Never, ever, get stuck in the same place. Wander around if there nothing better to do.
+
+- Able to rocket-jump _(as a last resource measure, when they're thrown into space void)_
+
+- Plan A - Waypoint based
+ - Avoid path congestion _(this happens when more than one bot on the same team are traveling over the same path)_
+
+- Filter insanely quick movements (aka shaking)
+
+Talking
+-------
+
+### Goals
+
+Aiming
+------
+
+### Goals
+
+Coding guidelines
+-----------------
+
+Links
+-----