]> git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/views/submission.py
Allow opting out of the ranking process.
[xonotic/xonstat.git] / xonstat / views / submission.py
index 55e1fd73245c047c476a679496cb48971830b466..908bf8667a9c45416dc299098407706b7a6623c0 100644 (file)
@@ -6,7 +6,7 @@ import re
 
 import pyramid.httpexceptions
 from sqlalchemy import Sequence
 
 import pyramid.httpexceptions
 from sqlalchemy import Sequence
-from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
+from sqlalchemy.orm.exc import NoResultFound
 from xonstat.elo import EloProcessor
 from xonstat.models import DBSession, Server, Map, Game, PlayerGameStat, PlayerWeaponStat
 from xonstat.models import PlayerRank, PlayerCaptime
 from xonstat.elo import EloProcessor
 from xonstat.models import DBSession, Server, Map, Game, PlayerGameStat, PlayerWeaponStat
 from xonstat.models import PlayerRank, PlayerCaptime
@@ -91,6 +91,8 @@ class Submission(object):
         # does any human have a fastest cap?
         self.human_fastest = False
 
         # does any human have a fastest cap?
         self.human_fastest = False
 
+        self.parse()
+
     def next_item(self):
         """Returns the next key:value pair off the queue."""
         try:
     def next_item(self):
         """Returns the next key:value pair off the queue."""
         try:
@@ -127,7 +129,7 @@ class Submission(object):
         """Construct a player events listing from the submission."""
 
         # all of the keys related to player records
         """Construct a player events listing from the submission."""
 
         # all of the keys related to player records
-        player_keys = ['i', 'n', 't', 'e']
+        player_keys = ['i', 'n', 't', 'r', 'e']
 
         player = {key: pid}
 
 
         player = {key: pid}
 
@@ -338,7 +340,7 @@ def has_minimum_real_players(settings, submission):
     except:
         minimum_required_players = 2
 
     except:
         minimum_required_players = 2
 
-    return len(submission.human_players) >= minimum_required_players
+    return len(submission.humans) >= minimum_required_players
 
 
 def do_precondition_checks(settings, submission):
 
 
 def do_precondition_checks(settings, submission):
@@ -1046,21 +1048,29 @@ def submit_stats(request):
     """
     Entry handler for POST stats submissions.
     """
     """
     Entry handler for POST stats submissions.
     """
-    try:
-        # placeholder for the actual session
-        session = None
+    # placeholder for the actual session
+    session = None
 
 
+    try:
         log.debug("\n----- BEGIN REQUEST BODY -----\n" + request.body +
         log.debug("\n----- BEGIN REQUEST BODY -----\n" + request.body +
-                "----- END REQUEST BODY -----\n\n")
+                  "----- END REQUEST BODY -----\n\n")
 
         (idfp, status) = verify_request(request)
 
         (idfp, status) = verify_request(request)
-        submission = Submission(request.body, request.headers)
+        try:
+            submission = Submission(request.body, request.headers)
+        except:
+            msg = "Invalid submission"
+            log.debug(msg)
+            raise pyramid.httpexceptions.HTTPUnprocessableEntity(
+                body=msg,
+                content_type="text/plain"
+            )
 
         do_precondition_checks(request.registry.settings, submission)
 
 
         do_precondition_checks(request.registry.settings, submission)
 
-        #----------------------------------------------------------------------
+        #######################################################################
         # Actual setup (inserts/updates) below here
         # Actual setup (inserts/updates) below here
-        #----------------------------------------------------------------------
+        #######################################################################
         session = DBSession()
 
         # All game types create Game, Server, Map, and Player records
         session = DBSession()
 
         # All game types create Game, Server, Map, and Player records
@@ -1089,36 +1099,44 @@ def submit_stats(request):
         )
 
         events_by_hashkey = {elem["P"]: elem for elem in submission.humans + submission.bots}
         )
 
         events_by_hashkey = {elem["P"]: elem for elem in submission.humans + submission.bots}
-        get_or_create_players(session, game, gmap, events_by_hashkey)
+        players_by_hashkey = get_or_create_players(session, events_by_hashkey)
 
 
-        # keep track of the players we've seen
-        player_ids = []
         pgstats = []
         pgstats = []
-        hashkeys = {}
-        for events in submission.humans + submission.bots:
-            player = get_or_create_player(session, events['P'], events.get('n', None))
+        elo_pgstats = []
+        player_ids = []
+        hashkeys_by_player_id = {}
+        for hashkey, player in players_by_hashkey.items():
+            events = events_by_hashkey[hashkey]
             pgstat = create_game_stat(session, game, gmap, player, events)
             pgstats.append(pgstat)
 
             pgstat = create_game_stat(session, game, gmap, player, events)
             pgstats.append(pgstat)
 
+            # player ranking opt-out
+            if 'r' in events and events['r'] != "0":
+                log.debug("excluding player {} from Elo calculations".format(events['i']))
+                elo_pgstats.append(pgstat)
+
             if player.player_id > 1:
                 create_anticheats(session, pgstat, game, player, events)
 
             if player.player_id > 2:
                 player_ids.append(player.player_id)
             if player.player_id > 1:
                 create_anticheats(session, pgstat, game, player, events)
 
             if player.player_id > 2:
                 player_ids.append(player.player_id)
-                hashkeys[player.player_id] = events['P']
+                hashkeys_by_player_id[player.player_id] = hashkey
 
             if should_do_weapon_stats(submission.game_type_cd) and player.player_id > 1:
                 create_weapon_stats(session, submission.version, game, player, pgstat, events)
 
 
             if should_do_weapon_stats(submission.game_type_cd) and player.player_id > 1:
                 create_weapon_stats(session, submission.version, game, player, pgstat, events)
 
-        # store them on games for easy access
+        # player_ids for human players get stored directly on games for fast indexing
         game.players = player_ids
 
         for events in submission.teams:
             create_team_stat(session, game, events)
 
         if server.elo_ind and gametype_elo_eligible(submission.game_type_cd):
         game.players = player_ids
 
         for events in submission.teams:
             create_team_stat(session, game, events)
 
         if server.elo_ind and gametype_elo_eligible(submission.game_type_cd):
-            ep = EloProcessor(session, game, pgstats)
+            ep = EloProcessor(session, game, elo_pgstats)
             ep.save(session)
             ep.save(session)
+            elos = ep.wip
+        else:
+            elos = {}
 
         session.commit()
         log.debug('Success! Stats recorded.')
 
         session.commit()
         log.debug('Success! Stats recorded.')
@@ -1135,8 +1153,8 @@ def submit_stats(request):
                 "game": game,
                 "gmap": gmap,
                 "player_ids": player_ids,
                 "game": game,
                 "gmap": gmap,
                 "player_ids": player_ids,
-                "hashkeys": hashkeys,
-                "elos": ep.wip,
+                "hashkeys": hashkeys_by_player_id,
+                "elos": elos,
                 "ranks": ranks,
         }
 
                 "ranks": ranks,
         }