+# define objects for all tables
+class Player(object):
+
+ def nick_html_colors(self):
+ return html_colors(self.nick)
+
+ def nick_strip_colors(self):
+ return strip_colors(self.nick)
+
+ def __repr__(self):
+ return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick,
+ self.create_dt, self.location)
+
+
+class Mutator(object):
+ def __repr__(self):
+ return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name,
+ self.descr, self.active_ind)
+
+
+class GameType(object):
+ def __repr__(self):
+ return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr,
+ self.active_ind)
+
+
+class Weapon(object):
+ def __repr__(self):
+ return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr,
+ self.active_ind)
+
+
+class Server(object):
+ def __init__(self, name=None):
+ self.name = name
+
+ def __repr__(self):
+ return "<Server(%s, %s, %s)>" % (self.server_id, self.name,
+ self.ip_addr)
+
+
+class Map(object):
+ def __init__(self, name=None):
+ self.name = name
+
+ def __repr__(self):
+ return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
+
+
+class MapGameType(object):
+ def __repr__(self):
+ return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
+
+
+class Game(object):
+ def __init__(self, start_dt=None, game_type_cd=None,
+ server_id=None, map_id=None, winner=None):
+ self.start_dt = start_dt
+ self.game_type_cd = game_type_cd
+ self.server_id = server_id
+ self.map_id = map_id
+ self.winner = winner
+
+ def __repr__(self):
+ return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
+ self.game_type_cd, self.server_id)
+
+ def fuzzy_date(self):
+ return pretty_date(self.start_dt)
+
+
+class PlayerGameStat(object):
+ def __init__(self, create_dt=None):
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<PlayerGameStat(%s, %s, %s, %s)>" \
+ % (self.player_id, self.game_id, self.create_dt, self.stat_type)
+
+ def nick_stripped(self):
+ return strip_colors(self.nick)
+
+ def nick_html_colors(self):
+ return html_colors(self.nick)
+
+ def team_html_color(self):
+ # blue
+ if self.team == 5:
+ return "#312AB1"
+ # red
+ if self.team == 14:
+ return "#FF0033"
+ if self.team == 13:
+ return "#FFFF00"
+ if self.team == 10:
+ return "#FF00FF"
+
+
+class GameMutator(object):
+ def __repr__(self):
+ return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
+
+class Achievement(object):
+ def __repr__(self):
+ return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
+ self.limit)
+
+
+class PlayerAchievement(object):
+ def __repr__(self):
+ return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
+
+
+class PlayerWeaponStat(object):
+ def __repr__(self):
+ return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
+ self.player_id, self.game_id)
+
+
+class Hashkey(object):
+ def __init__(self, player_id=None, hashkey=None):
+ self.player_id = player_id
+ self.hashkey = hashkey
+
+ def __repr__(self):
+ return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
+
+
+def initialize_db(engine=None):