+///////// qc debugger shortcuts /////////
+// breakpoint
+alias ps_b "prvm_breakpoint server ${* ?}"
+alias pc_b "prvm_breakpoint client ${* ?}"
+alias pm_b "prvm_breakpoint menu ${* ?}"
+
+// entity
+alias ps_e "prvm_edict server ${* ?}"
+alias pc_e "prvm_edict client ${* ?}"
+alias pm_e "prvm_edict menu ${* ?}"
+
+// field get
+alias ps_fg "prvm_edictget server ${* ?}"
+alias pc_fg "prvm_edictget client ${* ?}"
+alias pm_fg "prvm_edictget menu ${* ?}"
+// field set
+alias ps_fs "prvm_edictset server ${* ?}"
+alias pc_fs "prvm_edictset client ${* ?}"
+alias pm_fs "prvm_edictset menu ${* ?}"
+// field watchpoint
+alias ps_fw "prvm_edictwatchpoint server ${* ?}"
+alias pc_fw "prvm_edictwatchpoint client ${* ?}"
+alias pm_fw "prvm_edictwatchpoint menu ${* ?}"
+
+// global get
+alias ps_gg "prvm_globalget server ${* ?}"
+alias pc_gg "prvm_globalget client ${* ?}"
+alias pm_gg "prvm_globalget menu ${* ?}"
+// global set
+alias ps_gs "prvm_globalset server ${* ?}"
+alias pc_gs "prvm_globalset client ${* ?}"
+alias pm_gs "prvm_globalset menu ${* ?}"
+// global watchpoint
+alias ps_gw "prvm_globalwatchpoint server ${* ?}"
+alias pc_gw "prvm_globalwatchpoint client ${* ?}"
+alias pm_gw "prvm_globalwatchpoint menu ${* ?}"
+///////// qc debugger shortcuts END /////////
+
+sv_gameplayfix_delayprojectiles 0
+sv_gameplayfix_q2airaccelerate 1
+sv_gameplayfix_stepmultipletimes 1
+sv_gameplayfix_stepdown 2
+// only available in qc physics
+set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply"
+
+// this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
+// the bugs should be fixed in https://gitlab.com/xonotic/darkplaces/-/merge_requests/144 but we don't need this, didn't enable it in the past, and it's not implemented in DropToFloor_QC().
+sv_gameplayfix_droptofloorstartsolid 0
+