- char *arg; /* -game matches this */
- char *gamePath; /* main game data dir */
- char *homeBasePath; /* home sub-dir on unix */
- char *magic; /* magic word for figuring out base path */
- qboolean wolfLight; /* when true, lights work like wolf q3map */
- int bspVersion; /* BSP version to use */
+ char *arg; /* -game matches this */
+ char *gamePath; /* main game data dir */
+ char *homeBasePath; /* home sub-dir on unix */
+ char *magic; /* magic word for figuring out base path */
+ qboolean wolfLight; /* when true, lights work like wolf q3map */
+ int bspVersion; /* BSP version to use */