- "quakelive", /* -game x */
- "baseq3", /* default base game data dir */
- ".q3a", /* unix home sub-dir */
- "quake", /* magic path word */
- "scripts", /* shader directory */
- 64, /* max lightmapped surface verts */
- 999, /* max surface verts */
- 6000, /* max surface indexes */
- qfalse, /* flares */
- "flareshader", /* default flare shader */
- qfalse, /* wolf lighting model? */
- 128, /* lightmap width/height */
- 1.0f, /* lightmap gamma */
- 1.0f, /* lightmap compensate */
- "IBSP", /* bsp file prefix */
- 47, /* bsp file version */
- qfalse, /* cod-style lump len/ofs order */
- LoadIBSPFile, /* bsp load function */
- WriteIBSPFile, /* bsp write function */
+ "quakelive", /* -game x */
+ "baseq3", /* default base game data dir */
+ ".q3a", /* unix home sub-dir */
+ "quake", /* magic path word */
+ "scripts", /* shader directory */
+ 64, /* max lightmapped surface verts */
+ 999, /* max surface verts */
+ 6000, /* max surface indexes */
+ qfalse, /* flares */
+ "flareshader", /* default flare shader */
+ qfalse, /* wolf lighting model? */
+ 128, /* lightmap width/height */
+ 1.0f, /* lightmap gamma */
+ 1.0f, /* lightmap compensate */
+ "IBSP", /* bsp file prefix */
+ 47, /* bsp file version */
+ qfalse, /* cod-style lump len/ofs order */
+ LoadIBSPFile, /* bsp load function */
+ WriteIBSPFile, /* bsp write function */
- { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
- { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
- { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
- { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
- { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
- { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
- { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
-
- { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
- { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
- { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
- { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
-
-
+ { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
+ { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
+ { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
+ { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
+ { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
+ { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
+ { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
+
+ { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
+ { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
+ { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+ { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
+
+
- { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
-
- { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
-
- { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
- { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
- { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
-
- { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
- { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
- { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
-
- { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
- { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
- { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
-
- { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
- { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
-
- { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
-
- { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
- { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
- { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
- { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
- { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
- { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
- { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
- { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
- { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
-
+ { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
+
+ { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+ { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
+
+ { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
+ { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+ { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
+
+ { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
+ { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
+
+ { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
+
+ { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
+ { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
+ { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
+ { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
+ { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
+ { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
+ { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
+ { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
+ { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
+