- w = AllocWinding (4);
-
- VectorSubtract (org, vright, w->p[0]);
- VectorAdd (w->p[0], vup, w->p[0]);
-
- VectorAdd (org, vright, w->p[1]);
- VectorAdd (w->p[1], vup, w->p[1]);
-
- VectorAdd (org, vright, w->p[2]);
- VectorSubtract (w->p[2], vup, w->p[2]);
-
- VectorSubtract (org, vright, w->p[3]);
- VectorSubtract (w->p[3], vup, w->p[3]);
-
+ w = AllocWinding( 4 );
+
+ VectorSubtract( org, vright, w->p[0] );
+ VectorAdd( w->p[0], vup, w->p[0] );
+
+ VectorAdd( org, vright, w->p[1] );
+ VectorAdd( w->p[1], vup, w->p[1] );
+
+ VectorAdd( org, vright, w->p[2] );
+ VectorSubtract( w->p[2], vup, w->p[2] );
+
+ VectorSubtract( org, vright, w->p[3] );
+ VectorSubtract( w->p[3], vup, w->p[3] );
+