+ fps_x = vid_conwidth.integer - DrawQ_TextWidth(datestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ fps_y += fps_scaley;
+ }
+ if (speedstring[0])
+ {
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth(speedstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ fps_y += fps_scaley;
+ }
+ if (topspeedstring[0])
+ {
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth(topspeedstring, 0, fps_scalex, fps_scaley, false, FONT_INFOBAR);
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
+ fps_y += fps_scaley;
+ }
+ if (blurstring[0])
+ {
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth(blurstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ fps_y += fps_scaley;
+ }
+ if (texstring[0])
+ {
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth(texstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String(fps_x, fps_y, texstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+ fps_y += fps_scaley;
+ }
+ if (entstring[0])
+ {
+ fps_x = vid_conwidth.integer - DrawQ_TextWidth(entstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+ DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+ DrawQ_String(fps_x, fps_y, entstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);