-typedef struct
-{
- /*!
- win32: engine full path.
- unix: user home full path + engine dir.
- */
- CopiedString m_userEnginePath;
- /*!
- cache for m_userEnginePath + mod subdirectory.
- */
- CopiedString m_userGamePath;
+typedef struct {
+ /*!
+ win32: engine full path.
+ unix: user home full path + engine dir.
+ */
+ CopiedString m_userEnginePath;
+ /*!
+ cache for m_userEnginePath + mod subdirectory.
+ */
+ CopiedString m_userGamePath;