-void Patch_undoSave( scene::Node& patch ) const {
- Node_getPatch( patch )->undoSave();
-}
-void Patch_resize( scene::Node& patch, std::size_t width, std::size_t height ) const {
- Node_getPatch( patch )->setDims( width, height );
-}
-PatchControlMatrix Patch_getControlPoints( scene::Node& node ) const {
- Patch& patch = *Node_getPatch( node );
- return PatchControlMatrix( patch.getHeight(), patch.getWidth(), patch.getControlPoints().data() );
-}
-void Patch_controlPointsChanged( scene::Node& patch ) const {
- return Node_getPatch( patch )->controlPointsChanged();
-}
-const char* Patch_getShader( scene::Node& patch ) const {
- return Node_getPatch( patch )->GetShader();
-}
-void Patch_setShader( scene::Node& patch, const char* shader ) const {
- Node_getPatch( patch )->SetShader( shader );
-}
+ void Patch_undoSave(scene::Node &patch) const
+ {
+ Node_getPatch(patch)->undoSave();
+ }
+
+ void Patch_resize(scene::Node &patch, std::size_t width, std::size_t height) const
+ {
+ Node_getPatch(patch)->setDims(width, height);
+ }
+
+ PatchControlMatrix Patch_getControlPoints(scene::Node &node) const
+ {
+ Patch &patch = *Node_getPatch(node);
+ return PatchControlMatrix(patch.getHeight(), patch.getWidth(), patch.getControlPoints().data());
+ }
+
+ void Patch_controlPointsChanged(scene::Node &patch) const
+ {
+ return Node_getPatch(patch)->controlPointsChanged();
+ }
+
+ const char *Patch_getShader(scene::Node &patch) const
+ {
+ return Node_getPatch(patch)->GetShader();
+ }
+
+ void Patch_setShader(scene::Node &patch, const char *shader) const
+ {
+ Node_getPatch(patch)->SetShader(shader);
+ }