-void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader);
-void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection);
-void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection);
-void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection);
-void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection);
-void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height);
-void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
-void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags);
-void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
-void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags);
-void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t);
-void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t);
-void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t);
-void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t);
-void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle);
-void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle);
-void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name);
-void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name);
-void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader);
-void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader);
-void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace);
-void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace);
-void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace);
-void Scene_BrushSelectByShader(scene::Graph& graph, const char* name);
-void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name);
-void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat);
-void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat);
+void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader );
+void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection );
+void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection );
+void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection );
+void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection );
+void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height );
+void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
+void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags );
+void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
+void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags );
+void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t );
+void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t );
+void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t );
+void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t );
+void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle );
+void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle );
+void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name );
+void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name );
+void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader );
+void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader );
+void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace );
+void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace );
+void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace );
+void Scene_BrushSelectByShader( scene::Graph& graph, const char* name );
+void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name );
+void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
+void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );