+.vector spawnpoint_prevorigin;
+void spawnpoint_think(entity this)
+{
+ this.nextthink = time + 0.1;
+ if(this.origin != this.spawnpoint_prevorigin)
+ {
+ this.spawnpoint_prevorigin = this.origin;
+ this.SendFlags |= 1;
+ }
+}
+
+void spawnpoint_use(entity this, entity actor, entity trigger)
+{