- warmup_start_ammo_shells = start_ammo_shells;
- warmup_start_ammo_nails = start_ammo_nails;
- warmup_start_ammo_rockets = start_ammo_rockets;
- warmup_start_ammo_cells = start_ammo_cells;
- warmup_start_ammo_plasma = start_ammo_plasma;
- warmup_start_ammo_fuel = start_ammo_fuel;
- warmup_start_health = start_health;
- warmup_start_armorvalue = start_armorvalue;
- warmup_start_weapons = start_weapons;
- warmup_start_weapons_default = start_weapons_default;
- warmup_start_weapons_defaultmask = start_weapons_defaultmask;
-
- if (!g_weaponarena && !g_ca && !g_freezetag)
- {
- warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
- warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
- warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
- warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
- warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
- warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
- warmup_start_health = cvar("g_warmup_start_health");
- warmup_start_armorvalue = cvar("g_warmup_start_armor");
- warmup_start_weapons = '0 0 0';
- warmup_start_weapons_default = '0 0 0';
- warmup_start_weapons_defaultmask = '0 0 0';
- FOREACH(Weapons, it != WEP_Null, {
- int w = want_weapon(it, g_warmup_allguns);
- WepSet s = (it.m_wepset);
- if(w & 1)
- warmup_start_weapons |= s;
- if(w & 2)
- warmup_start_weapons_default |= s;
- if(w & 4)
- warmup_start_weapons_defaultmask |= s;
- });
- }
+ warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
+ warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
+ warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
+ warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
+ warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
+ warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
+ warmup_start_health = cvar("g_warmup_start_health");
+ warmup_start_armorvalue = cvar("g_warmup_start_armor");
+ warmup_start_weapons = '0 0 0';
+ warmup_start_weapons_default = '0 0 0';
+ warmup_start_weapons_defaultmask = '0 0 0';
+ FOREACH(Weapons, it != WEP_Null, {
+ int w = want_weapon(it, g_warmup_allguns);
+ WepSet s = it.m_wepset;
+ if(w & 1)
+ warmup_start_weapons |= s;
+ if(w & 2)
+ warmup_start_weapons_default |= s;
+ if(w & 4)
+ warmup_start_weapons_defaultmask |= s;
+ });