if(autocvar_g_vehicle_racer_rocket_locktarget)
{
vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
if(autocvar_g_vehicle_racer_rocket_locktarget)
{
vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,