+entity EFFECT_SPAWNPOINT(int teamid)
+{
+ switch (teamid) {
+ case NUM_TEAM_1: return EFFECT_SPAWNPOINT_RED;
+ case NUM_TEAM_2: return EFFECT_SPAWNPOINT_BLUE;
+ case NUM_TEAM_3: return EFFECT_SPAWNPOINT_YELLOW;
+ case NUM_TEAM_4: return EFFECT_SPAWNPOINT_PINK;
+ default: return EFFECT_SPAWNPOINT_NEUTRAL;
+ }
+}
+
+EFFECT(0, SPAWN_RED, "spawn_event_red")
+EFFECT(0, SPAWN_BLUE, "spawn_event_blue")
+EFFECT(0, SPAWN_YELLOW, "spawn_event_yellow")
+EFFECT(0, SPAWN_PINK, "spawn_event_pink")