+ int bouncefactor; // ssqc
+ int bouncestop; // ssqc
+
+ int solid; // ssqc / csqc (physics)
+ int movetype; // ssqc / csqc (physics)
+ int modelindex; // ssqc / csqc (physics)
+ int mins; // ssqc / csqc (physics)
+ int maxs; // ssqc / csqc (physics)
+ int mass; // ssqc / csqc (physics)
+ int origin; // ssqc / csqc (physics)
+ int velocity; // ssqc / csqc (physics)
+ //int axis_forward; // ssqc / csqc (physics)
+ //int axis_left; // ssqc / csqc (physics)
+ //int axis_up; // ssqc / csqc (physics)
+ //int spinvelocity; // ssqc / csqc (physics)
+ //int angles; // ssqc / csqc (physics)
+ int avelocity; // ssqc / csqc (physics)
+ int jointtype; // ssqc / csqc (physics)
+ int enemy; // ssqc / csqc (physics)
+ int aiment; // ssqc / csqc (physics)
+ int movedir; // ssqc / csqc (physics)