+#ifndef PROGS_H
+#define PROGS_H
+#include "pr_comp.h" // defs shared with qcc
+
+typedef struct link_s
+{
+ int entitynumber;
+ struct link_s *prev, *next;
+} link_t;
+
+#define ENTITYGRIDAREAS 16
+#define MAX_ENTITYCLUSTERS 16
+
+typedef struct edict_engineprivate_s
+{
+ // true if this edict is unused
+ qboolean free;
+ // sv.time when the object was freed (to prevent early reuse which could
+ // mess up client interpolation or obscure severe QuakeC bugs)
+ float freetime;
+ // initially false to prevent projectiles from moving on their first frame
+ // (even if they were spawned by an synchronous client think)
+ qboolean move;
+
+ // cached cluster links for quick stationary object visibility checking
+ vec3_t cullmins, cullmaxs;
+ int pvs_numclusters;
+ int pvs_clusterlist[MAX_ENTITYCLUSTERS];
+
+ // physics grid areas this edict is linked into
+ link_t areagrid[ENTITYGRIDAREAS];
+ // since the areagrid can have multiple references to one entity,
+ // we should avoid extensive checking on entities already encountered
+ int areagridmarknumber;
+
+ // PROTOCOL_QUAKE, PROTOCOL_QUAKEDP, PROTOCOL_NEHAHRAMOVIE, PROTOCOL_QUAKEWORLD
+ // baseline values
+ entity_state_t baseline;
+
+ // LordHavoc: gross hack to make floating items still work
+ int suspendedinairflag;
+ // used by PushMove to keep track of where objects were before they were
+ // moved, in case they need to be moved back
+ vec3_t moved_from;
+ vec3_t moved_fromangles;
+}
+edict_engineprivate_t;
+
+// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... see pr_edict.c for the functions which use these.
+extern int eval_gravity;
+extern int eval_button3;
+extern int eval_button4;
+extern int eval_button5;
+extern int eval_button6;
+extern int eval_button7;
+extern int eval_button8;
+extern int eval_button9;
+extern int eval_button10;
+extern int eval_button11;
+extern int eval_button12;
+extern int eval_button13;
+extern int eval_button14;
+extern int eval_button15;
+extern int eval_button16;
+extern int eval_buttonuse;
+extern int eval_buttonchat;
+extern int eval_glow_size;
+extern int eval_glow_trail;
+extern int eval_glow_color;
+extern int eval_items2;
+extern int eval_scale;
+extern int eval_alpha;
+extern int eval_renderamt; // HalfLife support
+extern int eval_rendermode; // HalfLife support
+extern int eval_fullbright;
+extern int eval_ammo_shells1;
+extern int eval_ammo_nails1;
+extern int eval_ammo_lava_nails;
+extern int eval_ammo_rockets1;
+extern int eval_ammo_multi_rockets;
+extern int eval_ammo_cells1;
+extern int eval_ammo_plasma;
+extern int eval_idealpitch;
+extern int eval_pitch_speed;
+extern int eval_viewmodelforclient;
+extern int eval_nodrawtoclient;
+extern int eval_exteriormodeltoclient;
+extern int eval_drawonlytoclient;
+extern int eval_ping;
+extern int eval_movement;
+extern int eval_pmodel;
+extern int eval_punchvector;
+extern int eval_viewzoom;
+extern int eval_clientcolors;
+extern int eval_tag_entity;
+extern int eval_tag_index;
+extern int eval_light_lev;
+extern int eval_color;
+extern int eval_style;
+extern int eval_pflags;
+extern int eval_cursor_active;
+extern int eval_cursor_screen;
+extern int eval_cursor_trace_start;
+extern int eval_cursor_trace_endpos;
+extern int eval_cursor_trace_ent;
+extern int eval_colormod;
+extern int eval_playermodel;
+extern int eval_playerskin;
+extern int eval_SendEntity;
+extern int eval_Version;
+extern int eval_customizeentityforclient;
+extern int eval_dphitcontentsmask;
+// DRESK - Support for Entity Contents Transition Event
+extern int eval_contentstransition;
+
+extern int gval_trace_dpstartcontents;
+extern int gval_trace_dphitcontents;
+extern int gval_trace_dphitq3surfaceflags;
+extern int gval_trace_dphittexturename;
+
+
+
+extern mfunction_t *SV_PlayerPhysicsQC;
+extern mfunction_t *EndFrameQC;
+//KrimZon - SERVER COMMANDS IN QUAKEC
+extern mfunction_t *SV_ParseClientCommandQC;
+
+#endif
+
+
+
+
+
+
+//////////////////////////////////
+#if 0
+