- int version;
- char name[128];
- char altname[128]; // texture substitution
- char animname[128]; // next frame in animation chain
- char damagename[128]; // image that should be shown when damaged
- unsigned width[M32_MIP_LEVELS], height[M32_MIP_LEVELS];
- unsigned offsets[M32_MIP_LEVELS];
- int flags;
- int contents;
- int value;
- float scale_x, scale_y;
- int mip_scale;
+ int version;
+ char name[128];
+ char altname[128]; // texture substitution
+ char animname[128]; // next frame in animation chain
+ char damagename[128]; // image that should be shown when damaged
+ unsigned width[M32_MIP_LEVELS], height[M32_MIP_LEVELS];
+ unsigned offsets[M32_MIP_LEVELS];
+ int flags;
+ int contents;
+ int value;
+ float scale_x, scale_y;
+ int mip_scale;