-//sv_jumpvelocity 250
-// temp workaround for engine bug (we want 192bpm music to fit)
-sv_jumpvelocity 245
-// 240 would correspond to 200bpm music, could be nice too, but also fails in DP
+// actually, what we want is 266.6666 for 180bpm
+// but 260 takes same amount of frames and is nicer to mappers
+sv_jumpvelocity 260