- my %shaders = map { m!/([^/.]*)\.shader(?:$)! ? ($1 => 1) : () } glob "../scripts/*.shader";
-
- my $restore_shaderlist = sub { };
- if(!$options->{noshaderlist})
- {
- my $previous_shaderlist = undef;
- my $shaderlist = "";
- if(open my $fh, "<", "$XONOTICDIR/data/scripts/shaderlist.txt")
- {
- while(<$fh>)
- {
- $shaderlist .= $_;
- }
-
- # we may have to restore the file on exit
- $previous_shaderlist = $shaderlist
- if "$XONOTICDIR/data" eq $mapdir;
- }
- else
- {
- # possibly extract the shader list from a pk3?
- local $ENV{N} = $XONOTICDIR;
- $shaderlist = `cd "\$N" && for X in "\$N"/data/data*.pk3; do Y=\$X; done; unzip -p "\$Y" scripts/shaderlist.txt`;
- }
-
- my $shaderlist_new = "";
- for(split /\r?\n|\r/, $shaderlist)
- {
- delete $shaders{$_};
- $shaderlist_new .= "$_\n";
- }
- if(%shaders)
- {
- for(sort keys %shaders)
- {
- $shaderlist_new .= "$_\n";
- }
- }
- else
- {
- $shaderlist_new = undef;
- }
-
- $restore_shaderlist = sub
- {
- if(defined $shaderlist_new)
- {
- if(defined $previous_shaderlist)
- {
- open my $fh, ">", "$mapdir/scripts/shaderlist.txt";
- print $fh $previous_shaderlist;
- close $fh;
- }
- else
- {
- unlink "$mapdir/scripts/shaderlist.txt";
- }
- }
- };