void PicoSetSurfaceShader( picoSurface_t *surface, picoShader_t *shader );
void PicoSetSurfaceXYZ( picoSurface_t *surface, int num, picoVec3_t xyz );
void PicoSetSurfaceNormal( picoSurface_t *surface, int num, picoVec3_t normal );
void PicoSetSurfaceShader( picoSurface_t *surface, picoShader_t *shader );
void PicoSetSurfaceXYZ( picoSurface_t *surface, int num, picoVec3_t xyz );
void PicoSetSurfaceNormal( picoSurface_t *surface, int num, picoVec3_t normal );