- qtexture_t(const LoadImageCallback& load, const char* name) : load(load), name(name)
- {
- }
- const LoadImageCallback& load;
- const char* name;
- std::size_t width, height;
- GLuint texture_number; // gl bind number
- Colour3 color; // for flat shade mode
- int surfaceFlags, contentFlags, value;
+ qtexture_t( const LoadImageCallback& load, const char* name ) : load( load ), name( name ){
+ }
+ const LoadImageCallback& load;
+ const char* name;
+ std::size_t width, height;
+ GLuint texture_number; // gl bind number
+ Colour3 color; // for flat shade mode
+ int surfaceFlags, contentFlags, value;