- virtual bool load() = 0;
- virtual bool save() = 0;
- virtual void flush() = 0;
- virtual void refresh() = 0;
- virtual scene::Node* getNode() = 0;
- virtual void setNode(scene::Node* node) = 0;
- virtual void attach(ModuleObserver& observer) = 0;
- virtual void detach(ModuleObserver& observer) = 0;
- virtual void realise() = 0;
- virtual void unrealise() = 0;
+virtual bool load() = 0;
+virtual bool save() = 0;
+virtual void flush() = 0;
+virtual void refresh() = 0;
+virtual scene::Node* getNode() = 0;
+virtual void setNode( scene::Node* node ) = 0;
+virtual void attach( ModuleObserver& observer ) = 0;
+virtual void detach( ModuleObserver& observer ) = 0;
+virtual void realise() = 0;
+virtual void unrealise() = 0;