+#if !defined( GL_VERSION_1_1 )
+#define GL_VERSION_1_1 1
+
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+#define glAccum GlobalOpenGL().m_glAccum
+#define glAlphaFunc GlobalOpenGL().m_glAlphaFunc
+#define glAreTexturesResident GlobalOpenGL().m_glAreTexturesResident
+#define glArrayElement GlobalOpenGL().m_glArrayElement
+#define glBegin GlobalOpenGL().m_glBegin
+#define glBindTexture GlobalOpenGL().m_glBindTexture
+#define glBitmap GlobalOpenGL().m_glBitmap
+#define glBlendFunc GlobalOpenGL().m_glBlendFunc
+#define glCallList GlobalOpenGL().m_glCallList
+#define glCallLists GlobalOpenGL().m_glCallLists
+#define glClear GlobalOpenGL().m_glClear
+#define glClearAccum GlobalOpenGL().m_glClearAccum
+#define glClearColor GlobalOpenGL().m_glClearColor
+#define glClearDepth GlobalOpenGL().m_glClearDepth
+#define glClearIndex GlobalOpenGL().m_glClearIndex
+#define glClearStencil GlobalOpenGL().m_glClearStencil
+#define glClipPlane GlobalOpenGL().m_glClipPlane
+#define glColor3b GlobalOpenGL().m_glColor3b
+#define glColor3bv GlobalOpenGL().m_glColor3bv
+#define glColor3d GlobalOpenGL().m_glColor3d
+#define glColor3dv GlobalOpenGL().m_glColor3dv
+#define glColor3f GlobalOpenGL().m_glColor3f
+#define glColor3fv GlobalOpenGL().m_glColor3fv
+#define glColor3i GlobalOpenGL().m_glColor3i
+#define glColor3iv GlobalOpenGL().m_glColor3iv
+#define glColor3s GlobalOpenGL().m_glColor3s
+#define glColor3sv GlobalOpenGL().m_glColor3sv
+#define glColor3ub GlobalOpenGL().m_glColor3ub
+#define glColor3ubv GlobalOpenGL().m_glColor3ubv
+#define glColor3ui GlobalOpenGL().m_glColor3ui
+#define glColor3uiv GlobalOpenGL().m_glColor3uiv
+#define glColor3us GlobalOpenGL().m_glColor3us
+#define glColor3usv GlobalOpenGL().m_glColor3usv
+#define glColor4b GlobalOpenGL().m_glColor4b
+#define glColor4bv GlobalOpenGL().m_glColor4bv
+#define glColor4d GlobalOpenGL().m_glColor4d
+#define glColor4dv GlobalOpenGL().m_glColor4dv
+#define glColor4f GlobalOpenGL().m_glColor4f
+#define glColor4fv GlobalOpenGL().m_glColor4fv
+#define glColor4i GlobalOpenGL().m_glColor4i
+#define glColor4iv GlobalOpenGL().m_glColor4iv
+#define glColor4s GlobalOpenGL().m_glColor4s
+#define glColor4sv GlobalOpenGL().m_glColor4sv
+#define glColor4ub GlobalOpenGL().m_glColor4ub
+#define glColor4ubv GlobalOpenGL().m_glColor4ubv
+#define glColor4ui GlobalOpenGL().m_glColor4ui
+#define glColor4uiv GlobalOpenGL().m_glColor4uiv
+#define glColor4us GlobalOpenGL().m_glColor4us
+#define glColor4usv GlobalOpenGL().m_glColor4usv
+#define glColorMask GlobalOpenGL().m_glColorMask
+#define glColorMaterial GlobalOpenGL().m_glColorMaterial
+#define glColorPointer GlobalOpenGL().m_glColorPointer
+#define glCopyPixels GlobalOpenGL().m_glCopyPixels
+#define glCopyTexImage1D GlobalOpenGL().m_glCopyTexImage1D
+#define glCopyTexImage2D GlobalOpenGL().m_glCopyTexImage2D
+#define glCopyTexSubImage1D GlobalOpenGL().m_glCopyTexSubImage1D
+#define glCopyTexSubImage2D GlobalOpenGL().m_glCopyTexSubImage2D
+#define glCullFace GlobalOpenGL().m_glCullFace
+#define glDeleteLists GlobalOpenGL().m_glDeleteLists
+#define glDeleteTextures GlobalOpenGL().m_glDeleteTextures
+#define glDepthFunc GlobalOpenGL().m_glDepthFunc
+#define glDepthMask GlobalOpenGL().m_glDepthMask
+#define glDepthRange GlobalOpenGL().m_glDepthRange
+#define glDisable GlobalOpenGL().m_glDisable
+#define glDisableClientState GlobalOpenGL().m_glDisableClientState
+#define glDrawArrays GlobalOpenGL().m_glDrawArrays
+#define glDrawBuffer GlobalOpenGL().m_glDrawBuffer
+#define glDrawElements GlobalOpenGL().m_glDrawElements
+#define glDrawPixels GlobalOpenGL().m_glDrawPixels
+#define glEdgeFlag GlobalOpenGL().m_glEdgeFlag
+#define glEdgeFlagPointer GlobalOpenGL().m_glEdgeFlagPointer
+#define glEdgeFlagv GlobalOpenGL().m_glEdgeFlagv
+#define glEnable GlobalOpenGL().m_glEnable
+#define glEnableClientState GlobalOpenGL().m_glEnableClientState
+#define glEnd GlobalOpenGL().m_glEnd
+#define glEndList GlobalOpenGL().m_glEndList
+#define glEvalCoord1d GlobalOpenGL().m_glEvalCoord1d
+#define glEvalCoord1dv GlobalOpenGL().m_glEvalCoord1dv
+#define glEvalCoord1f GlobalOpenGL().m_glEvalCoord1f
+#define glEvalCoord1fv GlobalOpenGL().m_glEvalCoord1fv
+#define glEvalCoord2d GlobalOpenGL().m_glEvalCoord2d
+#define glEvalCoord2dv GlobalOpenGL().m_glEvalCoord2dv
+#define glEvalCoord2f GlobalOpenGL().m_glEvalCoord2f
+#define glEvalCoord2fv GlobalOpenGL().m_glEvalCoord2fv
+#define glEvalMesh1 GlobalOpenGL().m_glEvalMesh1
+#define glEvalMesh2 GlobalOpenGL().m_glEvalMesh2
+#define glEvalPoint1 GlobalOpenGL().m_glEvalPoint1
+#define glEvalPoint2 GlobalOpenGL().m_glEvalPoint2
+#define glFeedbackBuffer GlobalOpenGL().m_glFeedbackBuffer
+#define glFinish GlobalOpenGL().m_glFinish
+#define glFlush GlobalOpenGL().m_glFlush
+#define glFogf GlobalOpenGL().m_glFogf
+#define glFogfv GlobalOpenGL().m_glFogfv
+#define glFogi GlobalOpenGL().m_glFogi
+#define glFogiv GlobalOpenGL().m_glFogiv
+#define glFrontFace GlobalOpenGL().m_glFrontFace
+#define glFrustum GlobalOpenGL().m_glFrustum
+#define glGenLists GlobalOpenGL().m_glGenLists
+#define glGenTextures GlobalOpenGL().m_glGenTextures
+#define glGetBooleanv GlobalOpenGL().m_glGetBooleanv
+#define glGetClipPlane GlobalOpenGL().m_glGetClipPlane
+#define glGetDoublev GlobalOpenGL().m_glGetDoublev
+#define glGetError GlobalOpenGL().m_glGetError
+#define glGetFloatv GlobalOpenGL().m_glGetFloatv
+#define glGetIntegerv GlobalOpenGL().m_glGetIntegerv
+#define glGetLightfv GlobalOpenGL().m_glGetLightfv
+#define glGetLightiv GlobalOpenGL().m_glGetLightiv
+#define glGetMapdv GlobalOpenGL().m_glGetMapdv
+#define glGetMapfv GlobalOpenGL().m_glGetMapfv
+#define glGetMapiv GlobalOpenGL().m_glGetMapiv
+#define glGetMaterialfv GlobalOpenGL().m_glGetMaterialfv
+#define glGetMaterialiv GlobalOpenGL().m_glGetMaterialiv
+#define glGetPixelMapfv GlobalOpenGL().m_glGetPixelMapfv
+#define glGetPixelMapuiv GlobalOpenGL().m_glGetPixelMapuiv
+#define glGetPixelMapusv GlobalOpenGL().m_glGetPixelMapusv
+#define glGetPointerv GlobalOpenGL().m_glGetPointerv
+#define glGetPolygonStipple GlobalOpenGL().m_glGetPolygonStipple
+#define glGetString GlobalOpenGL().m_glGetString
+#define glGetTexEnvfv GlobalOpenGL().m_glGetTexEnvfv
+#define glGetTexEnviv GlobalOpenGL().m_glGetTexEnviv
+#define glGetTexGendv GlobalOpenGL().m_glGetTexGendv
+#define glGetTexGenfv GlobalOpenGL().m_glGetTexGenfv
+#define glGetTexGeniv GlobalOpenGL().m_glGetTexGeniv
+#define glGetTexImage GlobalOpenGL().m_glGetTexImage
+#define glGetTexLevelParameterfv GlobalOpenGL().m_glGetTexLevelParameter
+#define glGetTexLevelParameteriv GlobalOpenGL().m_glGetTexLevelParameteriv
+#define glGetTexParameterfv GlobalOpenGL().m_glGetTexParameterfv
+#define glGetTexParameteriv GlobalOpenGL().m_glGetTexParameteriv
+#define glHint GlobalOpenGL().m_glHint
+#define glIndexMask GlobalOpenGL().m_glIndexMask
+#define glIndexPointer GlobalOpenGL().m_glIndexPointer
+#define glIndexd GlobalOpenGL().m_glIndexd
+#define glIndexdv GlobalOpenGL().m_glIndexdv
+#define glIndexf GlobalOpenGL().m_glIndexf
+#define glIndexfv GlobalOpenGL().m_glIndexfv
+#define glIndexi GlobalOpenGL().m_glIndexi
+#define glIndexiv GlobalOpenGL().m_glIndexiv
+#define glIndexs GlobalOpenGL().m_glIndexs
+#define glIndexsv GlobalOpenGL().m_glIndexsv
+#define glIndexub GlobalOpenGL().m_glIndexub
+#define glIndexubv GlobalOpenGL().m_glIndexubv
+#define glInitNames GlobalOpenGL().m_glInitNames
+#define glInterleavedArrays GlobalOpenGL().m_glInterleavedArrays
+#define glIsEnabled GlobalOpenGL().m_glIsEnabled
+#define glIsList GlobalOpenGL().m_glIsList
+#define glIsTexture GlobalOpenGL().m_glIsTexture
+#define glLightModelf GlobalOpenGL().m_glLightModelf
+#define glLightModelfv GlobalOpenGL().m_glLightModelfv
+#define glLightModeli GlobalOpenGL().m_glLightModeli
+#define glLightModeliv GlobalOpenGL().m_glLightModeliv
+#define glLightf GlobalOpenGL().m_glLightf
+#define glLightfv GlobalOpenGL().m_glLightfv
+#define glLighti GlobalOpenGL().m_glLighti
+#define glLightiv GlobalOpenGL().m_glLightiv
+#define glLineStipple GlobalOpenGL().m_glLineStipple
+#define glLineWidth GlobalOpenGL().m_glLineWidth
+#define glListBase GlobalOpenGL().m_glListBase
+#define glLoadIdentity GlobalOpenGL().m_glLoadIdentity
+#define glLoadMatrixd GlobalOpenGL().m_glLoadMatrixd
+#define glLoadMatrixf GlobalOpenGL().m_glLoadMatrixf
+#define glLoadName GlobalOpenGL().m_glLoadName
+#define glLogicOp GlobalOpenGL().m_glLogicOp
+#define glMap1d GlobalOpenGL().m_glMap1d
+#define glMap1f GlobalOpenGL().m_glMap1f
+#define glMap2d GlobalOpenGL().m_glMap2d
+#define glMap2f GlobalOpenGL().m_glMap2f
+#define glMapGrid1d GlobalOpenGL().m_glMapGrid1d
+#define glMapGrid1f GlobalOpenGL().m_glMapGrid1f
+#define glMapGrid2d GlobalOpenGL().m_glMapGrid2d
+#define glMapGrid2f GlobalOpenGL().m_glMapGrid2f
+#define glMaterialf GlobalOpenGL().m_glMaterialf
+#define glMaterialfv GlobalOpenGL().m_glMaterialfv
+#define glMateriali GlobalOpenGL().m_glMateriali
+#define glMaterialiv GlobalOpenGL().m_glMaterialiv
+#define glMatrixMode GlobalOpenGL().m_glMatrixMode
+#define glMultMatrixd GlobalOpenGL().m_glMultMatrixd
+#define glMultMatrixf GlobalOpenGL().m_glMultMatrixf
+#define glNewList GlobalOpenGL().m_glNewList
+#define glNormal3b GlobalOpenGL().m_glNormal3b
+#define glNormal3bv GlobalOpenGL().m_glNormal3bv
+#define glNormal3d GlobalOpenGL().m_glNormal3d
+#define glNormal3dv GlobalOpenGL().m_glNormal3dv
+#define glNormal3f GlobalOpenGL().m_glNormal3f
+#define glNormal3fv GlobalOpenGL().m_glNormal3fv
+#define glNormal3i GlobalOpenGL().m_glNormal3i
+#define glNormal3iv GlobalOpenGL().m_glNormal3iv
+#define glNormal3s GlobalOpenGL().m_glNormal3s
+#define glNormal3sv GlobalOpenGL().m_glNormal3sv
+#define glNormalPointer GlobalOpenGL().m_glNormalPointer
+#define glOrtho GlobalOpenGL().m_glOrtho
+#define glPassThrough GlobalOpenGL().m_glPassThrough
+#define glPixelMapfv GlobalOpenGL().m_glPixelMapfv
+#define glPixelMapuiv GlobalOpenGL().m_glPixelMapuiv
+#define glPixelMapusv GlobalOpenGL().m_glPixelMapusv
+#define glPixelStoref GlobalOpenGL().m_glPixelStoref
+#define glPixelStorei GlobalOpenGL().m_glPixelStorei
+#define glPixelTransferf GlobalOpenGL().m_glPixelTransferf
+#define glPixelTransferi GlobalOpenGL().m_glPixelTransferi
+#define glPixelZoom GlobalOpenGL().m_glPixelZoom
+#define glPointSize GlobalOpenGL().m_glPointSize
+#define glPolygonMode GlobalOpenGL().m_glPolygonMode
+#define glPolygonOffset GlobalOpenGL().m_glPolygonOffset
+#define glPolygonStipple GlobalOpenGL().m_glPolygonStipple
+#define glPopAttrib GlobalOpenGL().m_glPopAttrib
+#define glPopClientAttrib GlobalOpenGL().m_glPopClientAttrib
+#define glPopMatrix GlobalOpenGL().m_glPopMatrix
+#define glPopName GlobalOpenGL().m_glPopName
+#define glPrioritizeTextures GlobalOpenGL().m_glPrioritizeTextures
+#define glPushAttrib GlobalOpenGL().m_glPushAttrib
+#define glPushClientAttrib GlobalOpenGL().m_glPushClientAttrib
+#define glPushMatrix GlobalOpenGL().m_glPushMatrix
+#define glPushName GlobalOpenGL().m_glPushName
+#define glRasterPos2d GlobalOpenGL().m_glRasterPos2d
+#define glRasterPos2dv GlobalOpenGL().m_glRasterPos2dv
+#define glRasterPos2f GlobalOpenGL().m_glRasterPos2f
+#define glRasterPos2fv GlobalOpenGL().m_glRasterPos2fv
+#define glRasterPos2i GlobalOpenGL().m_glRasterPos2i
+#define glRasterPos2iv GlobalOpenGL().m_glRasterPos2iv
+#define glRasterPos2s GlobalOpenGL().m_glRasterPos2s
+#define glRasterPos2sv GlobalOpenGL().m_glRasterPos2sv
+#define glRasterPos3d GlobalOpenGL().m_glRasterPos3d
+#define glRasterPos3dv GlobalOpenGL().m_glRasterPos3dv
+#define glRasterPos3f GlobalOpenGL().m_glRasterPos3f
+#define glRasterPos3fv GlobalOpenGL().m_glRasterPos3fv
+#define glRasterPos3i GlobalOpenGL().m_glRasterPos3i
+#define glRasterPos3iv GlobalOpenGL().m_glRasterPos3iv
+#define glRasterPos3s GlobalOpenGL().m_glRasterPos3s
+#define glRasterPos3sv GlobalOpenGL().m_glRasterPos3sv
+#define glRasterPos4d GlobalOpenGL().m_glRasterPos4d
+#define glRasterPos4dv GlobalOpenGL().m_glRasterPos4dv
+#define glRasterPos4f GlobalOpenGL().m_glRasterPos4f
+#define glRasterPos4fv GlobalOpenGL().m_glRasterPos4fv
+#define glRasterPos4i GlobalOpenGL().m_glRasterPos4i
+#define glRasterPos4iv GlobalOpenGL().m_glRasterPos4iv
+#define glRasterPos4s GlobalOpenGL().m_glRasterPos4s
+#define glRasterPos4sv GlobalOpenGL().m_glRasterPos4sv
+#define glReadBuffer GlobalOpenGL().m_glReadBuffer
+#define glReadPixels GlobalOpenGL().m_glReadPixels
+#define glRectd GlobalOpenGL().m_glRectd
+#define glRectdv GlobalOpenGL().m_glRectdv
+#define glRectf GlobalOpenGL().m_glRectf
+#define glRectfv GlobalOpenGL().m_glRectfv
+#define glRecti GlobalOpenGL().m_glRecti
+#define glRectiv GlobalOpenGL().m_glRectiv
+#define glRects GlobalOpenGL().m_glRects
+#define glRectsv GlobalOpenGL().m_glRectsv
+#define glRenderMode GlobalOpenGL().m_glRenderMode
+#define glRotated GlobalOpenGL().m_glRotated
+#define glRotatef GlobalOpenGL().m_glRotatef
+#define glScaled GlobalOpenGL().m_glScaled
+#define glScalef GlobalOpenGL().m_glScalef
+#define glScissor GlobalOpenGL().m_glScissor
+#define glSelectBuffer GlobalOpenGL().m_glSelectBuffer
+#define glShadeModel GlobalOpenGL().m_glShadeModel
+#define glStencilFunc GlobalOpenGL().m_glStencilFunc
+#define glStencilMask GlobalOpenGL().m_glStencilMask
+#define glStencilOp GlobalOpenGL().m_glStencilOp
+#define glTexCoord1d GlobalOpenGL().m_glTexCoord1d
+#define glTexCoord1dv GlobalOpenGL().m_glTexCoord1dv
+#define glTexCoord1f GlobalOpenGL().m_glTexCoord1f
+#define glTexCoord1fv GlobalOpenGL().m_glTexCoord1fv
+#define glTexCoord1i GlobalOpenGL().m_glTexCoord1i
+#define glTexCoord1iv GlobalOpenGL().m_glTexCoord1iv
+#define glTexCoord1s GlobalOpenGL().m_glTexCoord1s
+#define glTexCoord1sv GlobalOpenGL().m_glTexCoord1sv
+#define glTexCoord2d GlobalOpenGL().m_glTexCoord2d
+#define glTexCoord2dv GlobalOpenGL().m_glTexCoord2dv
+#define glTexCoord2f GlobalOpenGL().m_glTexCoord2f
+#define glTexCoord2fv GlobalOpenGL().m_glTexCoord2fv
+#define glTexCoord2i GlobalOpenGL().m_glTexCoord2i
+#define glTexCoord2iv GlobalOpenGL().m_glTexCoord2iv
+#define glTexCoord2s GlobalOpenGL().m_glTexCoord2s
+#define glTexCoord2sv GlobalOpenGL().m_glTexCoord2sv
+#define glTexCoord3d GlobalOpenGL().m_glTexCoord3d
+#define glTexCoord3dv GlobalOpenGL().m_glTexCoord3dv
+#define glTexCoord3f GlobalOpenGL().m_glTexCoord3f
+#define glTexCoord3fv GlobalOpenGL().m_glTexCoord3fv
+#define glTexCoord3i GlobalOpenGL().m_glTexCoord3i
+#define glTexCoord3iv GlobalOpenGL().m_glTexCoord3iv
+#define glTexCoord3s GlobalOpenGL().m_glTexCoord3s
+#define glTexCoord3sv GlobalOpenGL().m_glTexCoord3sv
+#define glTexCoord4d GlobalOpenGL().m_glTexCoord4d
+#define glTexCoord4dv GlobalOpenGL().m_glTexCoord4dv
+#define glTexCoord4f GlobalOpenGL().m_glTexCoord4f
+#define glTexCoord4fv GlobalOpenGL().m_glTexCoord4fv
+#define glTexCoord4i GlobalOpenGL().m_glTexCoord4i
+#define glTexCoord4iv GlobalOpenGL().m_glTexCoord4iv
+#define glTexCoord4s GlobalOpenGL().m_glTexCoord4s
+#define glTexCoord4sv GlobalOpenGL().m_glTexCoord4sv
+#define glTexCoordPointer GlobalOpenGL().m_glTexCoordPointer
+#define glTexEnvf GlobalOpenGL().m_glTexEnvf
+#define glTexEnvfv GlobalOpenGL().m_glTexEnvfv
+#define glTexEnvi GlobalOpenGL().m_glTexEnvi
+#define glTexEnviv GlobalOpenGL().m_glTexEnviv
+#define glTexGend GlobalOpenGL().m_glTexGend
+#define glTexGendv GlobalOpenGL().m_glTexGendv
+#define glTexGenf GlobalOpenGL().m_glTexGenf
+#define glTexGenfv GlobalOpenGL().m_glTexGenfv
+#define glTexGeni GlobalOpenGL().m_glTexGeni
+#define glTexGeniv GlobalOpenGL().m_glTexGeniv
+#define glTexImage1D GlobalOpenGL().m_glTexImage1D
+#define glTexImage2D GlobalOpenGL().m_glTexImage2D
+#define glTexParameterf GlobalOpenGL().m_glTexParameterf
+#define glTexParameterfv GlobalOpenGL().m_glTexParameterfv
+#define glTexParameteri GlobalOpenGL().m_glTexParameteri
+#define glTexParameteriv GlobalOpenGL().m_glTexParameteriv
+#define glTexSubImage1D GlobalOpenGL().m_glTexSubImage1D
+#define glTexSubImage2D GlobalOpenGL().m_glTexSubImage2D
+#define glTranslated GlobalOpenGL().m_glTranslated
+#define glTranslatef GlobalOpenGL().m_glTranslatef
+#define glVertex2d GlobalOpenGL().m_glVertex2d
+#define glVertex2dv GlobalOpenGL().m_glVertex2dv
+#define glVertex2f GlobalOpenGL().m_glVertex2f
+#define glVertex2fv GlobalOpenGL().m_glVertex2fv
+#define glVertex2i GlobalOpenGL().m_glVertex2i
+#define glVertex2iv GlobalOpenGL().m_glVertex2iv
+#define glVertex2s GlobalOpenGL().m_glVertex2s
+#define glVertex2sv GlobalOpenGL().m_glVertex2sv
+#define glVertex3d GlobalOpenGL().m_glVertex3d
+#define glVertex3dv GlobalOpenGL().m_glVertex3dv
+#define glVertex3f GlobalOpenGL().m_glVertex3f
+#define glVertex3fv GlobalOpenGL().m_glVertex3fv
+#define glVertex3i GlobalOpenGL().m_glVertex3i
+#define glVertex3iv GlobalOpenGL().m_glVertex3iv
+#define glVertex3s GlobalOpenGL().m_glVertex3s
+#define glVertex3sv GlobalOpenGL().m_glVertex3sv
+#define glVertex4d GlobalOpenGL().m_glVertex4d
+#define glVertex4dv GlobalOpenGL().m_glVertex4dv
+#define glVertex4f GlobalOpenGL().m_glVertex4f
+#define glVertex4fv GlobalOpenGL().m_glVertex4fv
+#define glVertex4i GlobalOpenGL().m_glVertex4i
+#define glVertex4iv GlobalOpenGL().m_glVertex4iv
+#define glVertex4s GlobalOpenGL().m_glVertex4s
+#define glVertex4sv GlobalOpenGL().m_glVertex4sv
+#define glVertexPointer GlobalOpenGL().m_glVertexPointer
+#define glViewport GlobalOpenGL().m_glViewport
+
+#endif
+
+
+#if !defined( GL_EXT_vertex_array )
+#define GL_EXT_vertex_array 1
+
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_DOUBLE_EXT GL_DOUBLE
+
+#endif
+
+
+#if !defined( GL_EXT_bgra )
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#endif
+
+
+#if !defined( GL_EXT_paletted_texture )
+#define GL_EXT_paletted_texture 1
+
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+
+#endif
+
+#if !defined( GL_ARB_multitexture )
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+#define glActiveTextureARB GlobalOpenGL().m_glActiveTextureARB
+#define glClientActiveTextureARB GlobalOpenGL().m_glClientActiveTextureARB
+#define glMultiTexCoord1dARB GlobalOpenGL().m_glMultiTexCoord1dARB
+#define glMultiTexCoord1dvARB GlobalOpenGL().m_glMultiTexCoord1dvARB
+#define glMultiTexCoord1fARB GlobalOpenGL().m_glMultiTexCoord1fARB
+#define glMultiTexCoord1fvARB GlobalOpenGL().m_glMultiTexCoord1fvARB
+#define glMultiTexCoord1iARB GlobalOpenGL().m_glMultiTexCoord1iARB
+#define glMultiTexCoord1ivARB GlobalOpenGL().m_glMultiTexCoord1ivARB
+#define glMultiTexCoord1sARB GlobalOpenGL().m_glMultiTexCoord1sARB
+#define glMultiTexCoord1svARB GlobalOpenGL().m_glMultiTexCoord1svARB
+#define glMultiTexCoord2dARB GlobalOpenGL().m_glMultiTexCoord2dARB
+#define glMultiTexCoord2dvARB GlobalOpenGL().m_glMultiTexCoord2dvARB
+#define glMultiTexCoord2fARB GlobalOpenGL().m_glMultiTexCoord2fARB
+#define glMultiTexCoord2fvARB GlobalOpenGL().m_glMultiTexCoord2fvARB
+#define glMultiTexCoord2iARB GlobalOpenGL().m_glMultiTexCoord2iARB
+#define glMultiTexCoord2ivARB GlobalOpenGL().m_glMultiTexCoord2ivARB
+#define glMultiTexCoord2sARB GlobalOpenGL().m_glMultiTexCoord2sARB
+#define glMultiTexCoord2svARB GlobalOpenGL().m_glMultiTexCoord2svARB
+#define glMultiTexCoord3dARB GlobalOpenGL().m_glMultiTexCoord3dARB
+#define glMultiTexCoord3dvARB GlobalOpenGL().m_glMultiTexCoord3dvARB
+#define glMultiTexCoord3fARB GlobalOpenGL().m_glMultiTexCoord3fARB
+#define glMultiTexCoord3fvARB GlobalOpenGL().m_glMultiTexCoord3fvARB
+#define glMultiTexCoord3iARB GlobalOpenGL().m_glMultiTexCoord3iARB
+#define glMultiTexCoord3ivARB GlobalOpenGL().m_glMultiTexCoord3ivARB
+#define glMultiTexCoord3sARB GlobalOpenGL().m_glMultiTexCoord3sARB
+#define glMultiTexCoord3svARB GlobalOpenGL().m_glMultiTexCoord3svARB
+#define glMultiTexCoord4dARB GlobalOpenGL().m_glMultiTexCoord4dARB
+#define glMultiTexCoord4dvARB GlobalOpenGL().m_glMultiTexCoord4dvARB
+#define glMultiTexCoord4fARB GlobalOpenGL().m_glMultiTexCoord4fARB
+#define glMultiTexCoord4fvARB GlobalOpenGL().m_glMultiTexCoord4fvARB
+#define glMultiTexCoord4iARB GlobalOpenGL().m_glMultiTexCoord4iARB
+#define glMultiTexCoord4ivARB GlobalOpenGL().m_glMultiTexCoord4ivARB
+#define glMultiTexCoord4sARB GlobalOpenGL().m_glMultiTexCoord4sARB
+#define glMultiTexCoord4svARB GlobalOpenGL().m_glMultiTexCoord4svARB
+
+#endif
+
+
+// EXT_texture_compression_s3tc
+#if !defined( GL_EXT_texture_compression_s3tc )
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#endif
+
+
+// ARB_texture_compression
+#if !defined( GL_ARB_texture_compression )
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+#define glCompressedTexImage3DARB GlobalOpenGL().m_glCompressedTexImage3DARB
+#define glCompressedTexImage2DARB GlobalOpenGL().m_glCompressedTexImage2DARB
+#define glCompressedTexImage1DARB GlobalOpenGL().m_glCompressedTexImage1DARB
+#define glCompressedTexSubImage3DARB GlobalOpenGL().m_glCompressedTexSubImage3DARB
+#define glCompressedTexSubImage2DARB GlobalOpenGL().m_glCompressedTexSubImage2DARB
+#define glCompressedTexSubImage1DARB GlobalOpenGL().m_glCompressedTexSubImage1DARB
+#define glGetCompressedTexImageARB GlobalOpenGL().m_glGetCompressedTexImageARB
+
+#endif
+
+
+// GL 1.2
+
+#if !defined( GL_VERSION_1_2 )
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+#define glCopyTexSubImage3D GlobalOpenGL().m_glCopyTexSubImage3D
+#define glDrawRangeElements GlobalOpenGL().m_glDrawRangeElements
+#define glTexImage3D GlobalOpenGL().m_glTexImage3D
+#define glTexSubImage3D GlobalOpenGL().m_glTexSubImage3D
+
+#endif
+
+
+// GL 1.3
+
+#if !defined( GL_VERSION_1_3 )
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+#define glActiveTexture GlobalOpenGL().m_glActiveTexture
+#define glClientActiveTexture GlobalOpenGL().m_glClientActiveTexture
+#define glCompressedTexImage1D GlobalOpenGL().m_glCompressedTexImage1D
+#define glCompressedTexImage2D GlobalOpenGL().m_glCompressedTexImage2D
+#define glCompressedTexImage3D GlobalOpenGL().m_glCompressedTexImage3D
+#define glCompressedTexSubImage1D GlobalOpenGL().m_glCompressedTexSubImage1D
+#define glCompressedTexSubImage2D GlobalOpenGL().m_glCompressedTexSubImage2D
+#define glCompressedTexSubImage3D GlobalOpenGL().m_glCompressedTexSubImage3D
+#define glGetCompressedTexImage GlobalOpenGL().m_glGetCompressedTexImage
+#define glLoadTransposeMatrixd GlobalOpenGL().m_glLoadTransposeMatrixd
+#define glLoadTransposeMatrixf GlobalOpenGL().m_glLoadTransposeMatrixf
+#define glMultTransposeMatrixd GlobalOpenGL().m_glMultTransposeMatrixd
+#define glMultTransposeMatrixf GlobalOpenGL().m_glMultTransposeMatrixf
+#define glMultiTexCoord1d GlobalOpenGL().m_glMultiTexCoord1d
+#define glMultiTexCoord1dv GlobalOpenGL().m_glMultiTexCoord1dv
+#define glMultiTexCoord1f GlobalOpenGL().m_glMultiTexCoord1f
+#define glMultiTexCoord1fv GlobalOpenGL().m_glMultiTexCoord1fv
+#define glMultiTexCoord1i GlobalOpenGL().m_glMultiTexCoord1i
+#define glMultiTexCoord1iv GlobalOpenGL().m_glMultiTexCoord1iv
+#define glMultiTexCoord1s GlobalOpenGL().m_glMultiTexCoord1s
+#define glMultiTexCoord1sv GlobalOpenGL().m_glMultiTexCoord1sv
+#define glMultiTexCoord2d GlobalOpenGL().m_glMultiTexCoord2d
+#define glMultiTexCoord2dv GlobalOpenGL().m_glMultiTexCoord2dv
+#define glMultiTexCoord2f GlobalOpenGL().m_glMultiTexCoord2f
+#define glMultiTexCoord2fv GlobalOpenGL().m_glMultiTexCoord2fv
+#define glMultiTexCoord2i GlobalOpenGL().m_glMultiTexCoord2i
+#define glMultiTexCoord2iv GlobalOpenGL().m_glMultiTexCoord2iv
+#define glMultiTexCoord2s GlobalOpenGL().m_glMultiTexCoord2s
+#define glMultiTexCoord2sv GlobalOpenGL().m_glMultiTexCoord2sv
+#define glMultiTexCoord3d GlobalOpenGL().m_glMultiTexCoord3d
+#define glMultiTexCoord3dv GlobalOpenGL().m_glMultiTexCoord3dv
+#define glMultiTexCoord3f GlobalOpenGL().m_glMultiTexCoord3f
+#define glMultiTexCoord3fv GlobalOpenGL().m_glMultiTexCoord3fv
+#define glMultiTexCoord3i GlobalOpenGL().m_glMultiTexCoord3i
+#define glMultiTexCoord3iv GlobalOpenGL().m_glMultiTexCoord3iv
+#define glMultiTexCoord3s GlobalOpenGL().m_glMultiTexCoord3s
+#define glMultiTexCoord3sv GlobalOpenGL().m_glMultiTexCoord3sv
+#define glMultiTexCoord4d GlobalOpenGL().m_glMultiTexCoord4d
+#define glMultiTexCoord4dv GlobalOpenGL().m_glMultiTexCoord4dv
+#define glMultiTexCoord4f GlobalOpenGL().m_glMultiTexCoord4f
+#define glMultiTexCoord4fv GlobalOpenGL().m_glMultiTexCoord4fv
+#define glMultiTexCoord4i GlobalOpenGL().m_glMultiTexCoord4i
+#define glMultiTexCoord4iv GlobalOpenGL().m_glMultiTexCoord4iv
+#define glMultiTexCoord4s GlobalOpenGL().m_glMultiTexCoord4s
+#define glMultiTexCoord4sv GlobalOpenGL().m_glMultiTexCoord4sv
+#define glSampleCoverage GlobalOpenGL().m_glSampleCoverage
+
+#endif
+
+
+// GL 1.4
+#if !defined( GL_VERSION_1_4 )
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+#define glBlendColor GlobalOpenGL().m_glBlendColor
+#define glBlendEquation GlobalOpenGL().m_glBlendEquation
+#define glBlendFuncSeparate GlobalOpenGL().m_glBlendFuncSeparate
+#define glFogCoordPointer GlobalOpenGL().m_glFogCoordPointer
+#define glFogCoordd GlobalOpenGL().m_glFogCoordd
+#define glFogCoorddv GlobalOpenGL().m_glFogCoorddv
+#define glFogCoordf GlobalOpenGL().m_glFogCoordf
+#define glFogCoordfv GlobalOpenGL().m_glFogCoordfv
+#define glMultiDrawArrays GlobalOpenGL().m_glMultiDrawArrays
+#define glMultiDrawElements GlobalOpenGL().m_glMultiDrawElements
+#define glPointParameterf GlobalOpenGL().m_glPointParameterf
+#define glPointParameterfv GlobalOpenGL().m_glPointParameterfv
+#define glSecondaryColor3b GlobalOpenGL().m_glSecondaryColor3b
+#define glSecondaryColor3bv GlobalOpenGL().m_glSecondaryColor3bv
+#define glSecondaryColor3d GlobalOpenGL().m_glSecondaryColor3d
+#define glSecondaryColor3dv GlobalOpenGL().m_glSecondaryColor3dv
+#define glSecondaryColor3f GlobalOpenGL().m_glSecondaryColor3f
+#define glSecondaryColor3fv GlobalOpenGL().m_glSecondaryColor3fv
+#define glSecondaryColor3i GlobalOpenGL().m_glSecondaryColor3i
+#define glSecondaryColor3iv GlobalOpenGL().m_glSecondaryColor3iv
+#define glSecondaryColor3s GlobalOpenGL().m_glSecondaryColor3s
+#define glSecondaryColor3sv GlobalOpenGL().m_glSecondaryColor3sv
+#define glSecondaryColor3ub GlobalOpenGL().m_glSecondaryColor3ub
+#define glSecondaryColor3ubv GlobalOpenGL().m_glSecondaryColor3ubv
+#define glSecondaryColor3ui GlobalOpenGL().m_glSecondaryColor3ui
+#define glSecondaryColor3uiv GlobalOpenGL().m_glSecondaryColor3uiv
+#define glSecondaryColor3us GlobalOpenGL().m_glSecondaryColor3us
+#define glSecondaryColor3usv GlobalOpenGL().m_glSecondaryColor3usv
+#define glSecondaryColorPointer GlobalOpenGL().m_glSecondaryColorPointer
+#define glWindowPos2d GlobalOpenGL().m_glWindowPos2d
+#define glWindowPos2dv GlobalOpenGL().m_glWindowPos2dv
+#define glWindowPos2f GlobalOpenGL().m_glWindowPos2f
+#define glWindowPos2fv GlobalOpenGL().m_glWindowPos2fv
+#define glWindowPos2i GlobalOpenGL().m_glWindowPos2i
+#define glWindowPos2iv GlobalOpenGL().m_glWindowPos2iv
+#define glWindowPos2s GlobalOpenGL().m_glWindowPos2s
+#define glWindowPos2sv GlobalOpenGL().m_glWindowPos2sv
+#define glWindowPos3d GlobalOpenGL().m_glWindowPos3d
+#define glWindowPos3dv GlobalOpenGL().m_glWindowPos3dv
+#define glWindowPos3f GlobalOpenGL().m_glWindowPos3f
+#define glWindowPos3fv GlobalOpenGL().m_glWindowPos3fv
+#define glWindowPos3i GlobalOpenGL().m_glWindowPos3i
+#define glWindowPos3iv GlobalOpenGL().m_glWindowPos3iv
+#define glWindowPos3s GlobalOpenGL().m_glWindowPos3s
+#define glWindowPos3sv GlobalOpenGL().m_glWindowPos3sv
+
+#endif
+
+
+// GL 1.5
+#if !defined( GL_VERSION_1_5 )
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef std::ptrdiff_t GLsizeiptr;
+typedef std::ptrdiff_t GLintptr;
+
+#define glBeginQuery GlobalOpenGL().m_glBeginQuery
+#define glBindBuffer GlobalOpenGL().m_glBindBuffer
+#define glBufferData GlobalOpenGL().m_glBufferData
+#define glBufferSubData GlobalOpenGL().m_glBufferSubData
+#define glDeleteBuffers GlobalOpenGL().m_glDeleteBuffers
+#define glDeleteQueries GlobalOpenGL().m_glDeleteQueries
+#define glEndQuery GlobalOpenGL().m_glEndQuery
+#define glGenBuffers GlobalOpenGL().m_glGenBuffers
+#define glGenQueries GlobalOpenGL().m_glGenQueries
+#define glGetBufferParameteriv GlobalOpenGL().m_glGetBufferParameteriv
+#define glGetBufferPointerv GlobalOpenGL().m_glGetBufferPointerv
+#define glGetBufferSubData GlobalOpenGL().m_glGetBufferSubData
+#define glGetQueryObjectiv GlobalOpenGL().m_glGetQueryObjectiv
+#define glGetQueryObjectuiv GlobalOpenGL().m_glGetQueryObjectuiv
+#define glGetQueryiv GlobalOpenGL().m_glGetQueryiv
+#define glIsBuffer GlobalOpenGL().m_glIsBuffer
+#define glIsQuery GlobalOpenGL().m_glIsQuery
+#define glMapBuffer GlobalOpenGL().m_glMapBuffer
+#define glUnmapBuffer GlobalOpenGL().m_glUnmapBuffer
+
+#endif
+
+
+// GL_ARB_vertex_program
+#if !defined( GL_ARB_vertex_program )
+#define GL_ARB_vertex_program
+
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+#define glVertexAttrib1sARB GlobalOpenGL().m_glVertexAttrib1sARB
+#define glVertexAttrib1fARB GlobalOpenGL().m_glVertexAttrib1fARB
+#define glVertexAttrib1dARB GlobalOpenGL().m_glVertexAttrib1dARB
+#define glVertexAttrib2sARB GlobalOpenGL().m_glVertexAttrib2sARB
+#define glVertexAttrib2fARB GlobalOpenGL().m_glVertexAttrib2fARB
+#define glVertexAttrib2dARB GlobalOpenGL().m_glVertexAttrib2dARB
+#define glVertexAttrib3sARB GlobalOpenGL().m_glVertexAttrib3sARB
+#define glVertexAttrib3fARB GlobalOpenGL().m_glVertexAttrib3fARB
+#define glVertexAttrib3dARB GlobalOpenGL().m_glVertexAttrib3dARB
+#define glVertexAttrib4sARB GlobalOpenGL().m_glVertexAttrib4sARB
+#define glVertexAttrib4fARB GlobalOpenGL().m_glVertexAttrib4fARB
+#define glVertexAttrib4dARB GlobalOpenGL().m_glVertexAttrib4dARB
+#define glVertexAttrib4NubARB GlobalOpenGL().m_glVertexAttrib4NubARB
+#define glVertexAttrib1svARB GlobalOpenGL().m_glVertexAttrib1svARB
+#define glVertexAttrib1fvARB GlobalOpenGL().m_glVertexAttrib1fvARB
+#define glVertexAttrib1dvARB GlobalOpenGL().m_glVertexAttrib1dvARB
+#define glVertexAttrib2svARB GlobalOpenGL().m_glVertexAttrib2svARB
+#define glVertexAttrib2fvARB GlobalOpenGL().m_glVertexAttrib2fvARB
+#define glVertexAttrib2dvARB GlobalOpenGL().m_glVertexAttrib2dvARB
+#define glVertexAttrib3svARB GlobalOpenGL().m_glVertexAttrib3svARB
+#define glVertexAttrib3fvARB GlobalOpenGL().m_glVertexAttrib3fvARB
+#define glVertexAttrib3dvARB GlobalOpenGL().m_glVertexAttrib3dvARB
+#define glVertexAttrib4bvARB GlobalOpenGL().m_glVertexAttrib4bvARB
+#define glVertexAttrib4svARB GlobalOpenGL().m_glVertexAttrib4svARB
+#define glVertexAttrib4ivARB GlobalOpenGL().m_glVertexAttrib4ivARB
+#define glVertexAttrib4ubvARB GlobalOpenGL().m_glVertexAttrib4ubvARB
+#define glVertexAttrib4usvARB GlobalOpenGL().m_glVertexAttrib4usvARB
+#define glVertexAttrib4uivARB GlobalOpenGL().m_glVertexAttrib4uivARB
+#define glVertexAttrib4fvARB GlobalOpenGL().m_glVertexAttrib4fvARB
+#define glVertexAttrib4dvARB GlobalOpenGL().m_glVertexAttrib4dvARB
+#define glVertexAttrib4NbvARB GlobalOpenGL().m_glVertexAttrib4NbvARB
+#define glVertexAttrib4NsvARB GlobalOpenGL().m_glVertexAttrib4NsvARB
+#define glVertexAttrib4NivARB GlobalOpenGL().m_glVertexAttrib4NivARB
+#define glVertexAttrib4NubvARB GlobalOpenGL().m_glVertexAttrib4NubvARB
+#define glVertexAttrib4NusvARB GlobalOpenGL().m_glVertexAttrib4NusvARB
+#define glVertexAttrib4NuivARB GlobalOpenGL().m_glVertexAttrib4NuivARB
+#define glVertexAttribPointerARB GlobalOpenGL().m_glVertexAttribPointerARB
+#define glEnableVertexAttribArrayARB GlobalOpenGL().m_glEnableVertexAttribArrayARB
+#define glDisableVertexAttribArrayARB GlobalOpenGL().m_glDisableVertexAttribArrayARB
+#define glProgramStringARB GlobalOpenGL().m_glProgramStringARB
+#define glBindProgramARB GlobalOpenGL().m_glBindProgramARB
+#define glDeleteProgramsARB GlobalOpenGL().m_glDeleteProgramsARB
+#define glGenProgramsARB GlobalOpenGL().m_glGenProgramsARB
+#define glProgramEnvParameter4dARB GlobalOpenGL().m_glProgramEnvParameter4dARB
+#define glProgramEnvParameter4dvARB GlobalOpenGL().m_glProgramEnvParameter4dvARB
+#define glProgramEnvParameter4fARB GlobalOpenGL().m_glProgramEnvParameter4fARB
+#define glProgramEnvParameter4fvARB GlobalOpenGL().m_glProgramEnvParameter4fvARB
+#define glProgramLocalParameter4dARB GlobalOpenGL().m_glProgramLocalParameter4dARB
+#define glProgramLocalParameter4dvARB GlobalOpenGL().m_glProgramLocalParameter4dvARB
+#define glProgramLocalParameter4fARB GlobalOpenGL().m_glProgramLocalParameter4fARB
+#define glProgramLocalParameter4fvARB GlobalOpenGL().m_glProgramLocalParameter4fvARB
+#define glGetProgramEnvParameterdvARB GlobalOpenGL().m_glGetProgramEnvParameterdvARB
+#define glGetProgramEnvParameterfvARB GlobalOpenGL().m_glGetProgramEnvParameterfvARB
+#define glGetProgramLocalParameterdvARB GlobalOpenGL().m_glGetProgramLocalParameterdvARB
+#define glGetProgramLocalParameterfvARB GlobalOpenGL().m_glGetProgramLocalParameterfvARB
+#define glGetProgramivARB GlobalOpenGL().m_glGetProgramivARB
+#define glGetProgramStringARB GlobalOpenGL().m_glGetProgramStringARB
+#define glGetVertexAttribdvARB GlobalOpenGL().m_glGetVertexAttribdvARB
+#define glGetVertexAttribfvARB GlobalOpenGL().m_glGetVertexAttribfvARB
+#define glGetVertexAttribivARB GlobalOpenGL().m_glGetVertexAttribivARB
+#define glGetVertexAttribPointervARB GlobalOpenGL().m_glGetVertexAttribPointervARB
+#define glIsProgramARB GlobalOpenGL().m_glIsProgramARB
+
+#endif
+
+
+// GL_ARB_fragment_program
+#if !defined( GL_ARB_fragment_program )
+#define GL_ARB_fragment_program 1