- CHECKGLERROR
- R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
- R_Mesh_ResetRenderTargets();
- R_SetViewport(&viewport);
- GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
- GL_DepthFunc(GL_LEQUAL);
- GL_PolygonOffset(0,0);
- GL_CullFace(GL_NONE);
- R_EntityMatrix(&identitymatrix);