-.newfail { fill:#55ddff }
-.newrank { fill:#f9ec33 }
-.newrecord { fill:#fa6745 }
-.newtime { fill:#84fa50 }
+.newfail { fill:#6899f2 }
+.newrank { fill:#e9be57 }
+.newrecord { fill:#fd705b }
+.newtime { fill:#81f13d }
+
+/* Misc */
+.key { fill:#89aac3 }
+.no { fill:#fd705b }
+.progressbar { fill:#ffffff }
+.yes { fill:#81f13d }
+
+/* Vehicles */
+.vehicle { fill:#efefef; opacity:0.75 }
+
+/* Backgrounds */
+.shadow { fill:#000000; opacity:0.6 }
+.border_corner { fill:url(common.gradients#border_corner) }
+.border_default { fill:url(common.gradients#border_default) }
+.border_fading { fill:url(common.gradients#border_fading) }
+.border_plain { fill:#2f2f2f; opacity:0.7 }
+.border_shadow { fill:url(common.gradients#border_shadow) }
+.border_shadow_mask { fill:url(common.gradients#border_shadow_mask) }
+
+/* Selectors */
+.current_bg { fill:url(common.gradients#weapon_current_bg) }
+.current_frame { fill:#ffffff }
+.weapon_accuracy { fill:#ffffff; opacity:0.3 }
+.weapon_ammo { fill:url(common.gradients#weapon_ammo) }
+.weapon_complainbubble { fill:#ffffff; opacity:0.6 }