-seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage_threshold*"
-seta g_mirrordamage 0.700000 "for teamplay 4: mirror damage factor"
-seta g_mirrordamage_virtual 1 "for teamplay 4: do not actually apply mirror damage, just show graphics effect for it"
-seta g_friendlyfire 0.500000 "for teamplay 4: fiendly fire factor"
-seta g_friendlyfire_virtual 1 "for teamplay 4: do not actually apply friendly fire, just show graphics effect for it"
-seta g_friendlyfire_virtual_force 1 "for teamplay 4: apply force even though damage was made virtual only"
-seta g_teamdamage_threshold 40 "for teamplay 4: threshold over which to apply mirror damage"
-seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage count decreases"
+seta teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*"
+seta g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor"
+seta g_mirrordamage_virtual 1 "for teamplay_mode 4: do not actually apply mirror damage, just show graphics effect for it"
+seta g_mirrordamage_onlyweapons 0 "for teamplay_mode 4: only apply mirror damage if the attack was from a weapon"
+seta g_friendlyfire 0.5 "for teamplay_mode 4: friendly fire factor"
+seta g_friendlyfire_virtual 1 "for teamplay_mode 4: do not actually apply friendly fire, just show graphics effect for it"
+seta g_friendlyfire_virtual_force 1 "for teamplay_mode 4: apply force even though damage was made virtual only"
+seta g_teamdamage_threshold 40 "for teamplay_mode 4: threshold over which to apply mirror damage"
+seta g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's teamdamage count decreases"