+ addstat(STAT_VORE_PROGRESS_PREY, AS_FLOAT, swallow_progress_prey);\r
+ addstat(STAT_VORE_PROGRESS_PRED, AS_FLOAT, swallow_progress_pred);\r
+ addstat(STAT_CROSSHAIR_STYLE, AS_INT, stat_crosshair_style);\r
+ addstat(STAT_SBRING1_TYPE, AS_INT, stat_sbring1_type);\r
+ addstat(STAT_SBRING1_CLIP, AS_FLOAT, stat_sbring1_clip);\r
+ addstat(STAT_SBRING2_TYPE, AS_INT, stat_sbring2_type);\r
+ addstat(STAT_SBRING2_CLIP, AS_FLOAT, stat_sbring2_clip);\r
+ addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);\r