-const float STAT_VORE_LOAD = 48;\r
-const float STAT_VORE_DIGESTING = 49;\r
-const float STAT_VORE_EATEN = 50;\r
-const float STAT_VORE_CANLEAVE = 51;\r
+const float STAT_WINNING = 48;\r
+const float STAT_WEAPON_CLIPLOAD = 49;\r
+const float STAT_WEAPON_CLIPSIZE = 50;\r
+const float STAT_LAST_PICKUP = 51;\r
+const float STAT_VORE_LOAD = 52;\r
+const float STAT_VORE_MAXLOAD = 53;\r
+const float STAT_VORE_DIGESTING = 54;\r
+const float STAT_VORE_EATEN = 55;\r
+const float STAT_VORE_CANLEAVE = 56;\r
+const float STAT_VORE_CANSWALLOW = 57;\r
+const float STAT_VORE_PROGRESS_PREY = 58;\r
+const float STAT_VORE_PROGRESS_PRED = 59;\r
+const float STAT_CROSSHAIR_STYLE = 60;\r
+const float STAT_SBRING1_TYPE = 61;\r
+const float STAT_SBRING1_CLIP = 62;\r
+const float STAT_SBRING2_TYPE = 63;\r
+const float STAT_SBRING2_CLIP = 64;\r
+const float STAT_RESPAWN_TIME = 65;\r
+const float STAT_HUD = 66;\r
+const float HUD_NORMAL = 0;\r