seta menu_vid_width 1024\r
seta menu_vid_height 768\r
seta menu_vid_pixelheight 1\r
seta menu_vid_width 1024\r
seta menu_vid_height 768\r
seta menu_vid_pixelheight 1\r
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"\r
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"\r
\r
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"\r
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"\r
\r
\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"\r
seta sbar_border_thickness 1 "scoreboard border thickness"\r
seta sbar_color_bg_r 0.5 "red color component of the HUD background"\r
seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"\r
seta sbar_border_thickness 1 "scoreboard border thickness"\r
seta sbar_color_bg_r 0.5 "red color component of the HUD background"\r
seta sbar_color_bg_b 1 "blue color component of the HUD background"\r
seta sbar_color_bg_team 1 "team color multiplier of the HUD background"\r
seta sbar_scoreboard_offset 100 "scoreboard vertical position"\r
seta sbar_color_bg_b 1 "blue color component of the HUD background"\r
seta sbar_color_bg_team 1 "team color multiplier of the HUD background"\r
seta sbar_scoreboard_offset 100 "scoreboard vertical position"\r