- switch( mIndex )
- {
- case 0: filter_level(CONTENTS_LEVEL1); break;
- case 1: filter_level(CONTENTS_LEVEL2); break;
- case 2: filter_level(CONTENTS_LEVEL3); break;
- case 3: filter_level(CONTENTS_LEVEL4); break;
- case 4: filter_level(CONTENTS_LEVEL5); break;
- case 5: filter_level(CONTENTS_LEVEL6); break;
- case 6: filter_level(CONTENTS_LEVEL7); break;
- case 7: filter_level(CONTENTS_LEVEL8); break;
- case 8: filter_stepon(); break;
- case 9: filter_actorclip(); break;
- case 10: filter_weaponclip(); break;
- case 11: filter_nodraw(); break;
- }
- SceneChangeNotify();
+ case 0: filter_level( CONTENTS_LEVEL1 ); break;
+ case 1: filter_level( CONTENTS_LEVEL2 ); break;
+ case 2: filter_level( CONTENTS_LEVEL3 ); break;
+ case 3: filter_level( CONTENTS_LEVEL4 ); break;
+ case 4: filter_level( CONTENTS_LEVEL5 ); break;
+ case 5: filter_level( CONTENTS_LEVEL6 ); break;
+ case 6: filter_level( CONTENTS_LEVEL7 ); break;
+ case 7: filter_level( CONTENTS_LEVEL8 ); break;
+ case 8: filter_stepon(); break;
+ case 9: filter_actorclip(); break;
+ case 10: filter_weaponclip(); break;
+ case 11: filter_nodraw(); break;