-
- DTrainDrawer();
- virtual ~DTrainDrawer(void);
-
- void render(RenderStateFlags state) const;
- void renderSolid(Renderer& renderer, const VolumeTest& volume) const;
- void renderWireframe(Renderer& renderer, const VolumeTest& volume) const;
-
- void constructShaders();
- void destroyShaders();
-
- void ClearSplines();
- void ClearPoints();
- void BuildPaths();
- void AddControlPoint(const char* name, vec_t* origin);
- splinePoint_t* AddSplinePoint(const char* name, const char* target, vec_t* origin);
- controlPoint_t* FindControlPoint(const char* name);
+
+ DTrainDrawer();
+
+ virtual ~DTrainDrawer(void);
+
+ void render(RenderStateFlags state) const;
+
+ void renderSolid(Renderer &renderer, const VolumeTest &volume) const;
+
+ void renderWireframe(Renderer &renderer, const VolumeTest &volume) const;
+
+ void constructShaders();
+
+ void destroyShaders();
+
+ void ClearSplines();
+
+ void ClearPoints();
+
+ void BuildPaths();
+
+ void AddControlPoint(const char *name, vec_t *origin);
+
+ splinePoint_t *AddSplinePoint(const char *name, const char *target, vec_t *origin);
+
+ controlPoint_t *FindControlPoint(const char *name);