- for(unsigned int k = 0; k < portals.node[i].portal[j].point_count-2; k++)
- {
- vec3_t v1, v2, normal, n;
- VectorSubtract(portals.node[i].portal[j].point[k+2].p, portals.node[i].portal[j].point[k+1].p, v1);
- VectorSubtract(portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k+1].p, v2);
- CrossProduct(v1, v2, n);
- VectorNormalize(n, v2);
-
- if(k == 0)
- {
- VectorCopy(v2, normal);
- }
- else
- {
- VectorSubtract(v2, normal, v1);
- if(VectorLength(v1) > 0.01)
- {
- build = true;
- break;
- }
- }
- }
-
- if(!build)
- brush->AddFace(portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[0].p, "textures/common/caulk", FALSE);
- else
- brush->AddFace(portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[2].p, "textures/common/caulk", FALSE);
+ for ( unsigned int k = 0; k < portals.node[i].portal[j].point_count - 2; k++ )
+ {
+ vec3_t v1, v2, normal, n;
+ VectorSubtract( portals.node[i].portal[j].point[k + 2].p, portals.node[i].portal[j].point[k + 1].p, v1 );
+ VectorSubtract( portals.node[i].portal[j].point[k].p, portals.node[i].portal[j].point[k + 1].p, v2 );
+ CrossProduct( v1, v2, n );
+ VectorNormalize( n, v2 );
+
+ if ( k == 0 ) {
+ VectorCopy( v2, normal );
+ }
+ else
+ {
+ VectorSubtract( v2, normal, v1 );
+ if ( VectorLength( v1 ) > 0.01 ) {
+ build = true;
+ break;
+ }
+ }
+ }
+
+ if ( !build ) {
+ brush->AddFace( portals.node[i].portal[j].point[2].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[0].p, "textures/common/caulk", FALSE );
+ }
+ else{
+ brush->AddFace( portals.node[i].portal[j].point[0].p, portals.node[i].portal[j].point[1].p, portals.node[i].portal[j].point[2].p, "textures/common/caulk", FALSE );
+ }
+ }
+ if ( build ) {
+ brush->BuildInRadiant( FALSE, NULL );