- sprintf(buffer, "( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) %s %.0f %.0f %f %f %.0f 0 0 0\n",
- (*pp)->points[0][0], (*pp)->points[0][1], (*pp)->points[0][2],
- (*pp)->points[1][0], (*pp)->points[1][1], (*pp)->points[1][2],
- (*pp)->points[2][0], (*pp)->points[2][1], (*pp)->points[2][2],
- (*pp)->m_shader.c_str(),
- (*pp)->texInfo.m_texdef.shift[0], (*pp)->texInfo.m_texdef.shift[1],
- (*pp)->texInfo.m_texdef.scale[0], (*pp)->texInfo.m_texdef.scale[0],
- (*pp)->texInfo.m_texdef.rotate);
+ sprintf( buffer, "( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) ( %.0f %.0f %.0f ) %s %.0f %.0f %f %f %.0f 0 0 0\n",
+ ( *pp )->points[0][0], ( *pp )->points[0][1], ( *pp )->points[0][2],
+ ( *pp )->points[1][0], ( *pp )->points[1][1], ( *pp )->points[1][2],
+ ( *pp )->points[2][0], ( *pp )->points[2][1], ( *pp )->points[2][2],
+ ( *pp )->m_shader.c_str(),
+ ( *pp )->texInfo.m_texdef.shift[0], ( *pp )->texInfo.m_texdef.shift[1],
+ ( *pp )->texInfo.m_texdef.scale[0], ( *pp )->texInfo.m_texdef.scale[0],
+ ( *pp )->texInfo.m_texdef.rotate );