-typedef enum gamemode_e
-{
- GAME_NORMAL,
- GAME_HIPNOTIC,
- GAME_ROGUE,
- GAME_QUOTH,
- GAME_NEHAHRA,
- GAME_NEXUIZ,
- GAME_XONOTIC,
- GAME_TRANSFUSION,
- GAME_GOODVSBAD2,
- GAME_TEU,
- GAME_BATTLEMECH,
- GAME_ZYMOTIC,
- GAME_SETHERAL,
- GAME_TENEBRAE, // full of evil hackery
- GAME_NEOTERIC,
- GAME_OPENQUARTZ, //this game sucks
- GAME_PRYDON,
- GAME_DELUXEQUAKE,
- GAME_THEHUNTED,
- GAME_DEFEATINDETAIL2,
- GAME_DARSANA,
- GAME_CONTAGIONTHEORY,
- GAME_EDU2P,
- GAME_PROPHECY,
- GAME_BLOODOMNICIDE,
- GAME_STEELSTORM, // added by motorsep
- GAME_STEELSTORM2, // added by motorsep
- GAME_SSAMMO, // added by motorsep
- GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
- GAME_STRAPBOMB, // added by motorsep for Urre
- GAME_MOONHELM,
- GAME_VORETOURNAMENT,
- GAME_COUNT
-}
-gamemode_t;
-
-// Master switch for some hacks/changes that eventually should become cvars.
-#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
-// Pre-csqcmodels era.
-#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
-
-extern gamemode_t gamemode;
-extern const char *gamename;
-extern const char *gamenetworkfiltername;
-extern const char *gamedirname1;
-extern const char *gamedirname2;
-extern const char *gamescreenshotname;
-extern const char *gameuserdirname;
-extern char com_modname[MAX_OSPATH];
-
-void COM_ChangeGameTypeForGameDirs(void);
-