+
+ if (isdefaultcfg)
+ {
+ // special defaults for specific games go here, these execute before default.cfg
+ // Nehahra pushable crates malfunction in some levels if this is on
+ // Nehahra NPC AI is confused by blowupfallenzombies
+ switch(gamemode)
+ {
+ case GAME_NORMAL:
+ Cbuf_InsertText(cmd, "\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.01388889\n"
+"r_shadow_gloss 1\n"
+"r_shadow_bumpscale_basetexture 0\n"
+"csqc_polygons_defaultmaterial_nocullface 0\n"
+ );
+ break;
+ case GAME_NEHAHRA:
+ Cbuf_InsertText(cmd, "\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.01388889\n"
+"r_shadow_gloss 1\n"
+"r_shadow_bumpscale_basetexture 0\n"
+"csqc_polygons_defaultmaterial_nocullface 0\n"
+ );
+ break;
+ // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
+ // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
+ // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
+ case GAME_HIPNOTIC:
+ case GAME_QUOTH:
+ Cbuf_InsertText(cmd, "\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.02\n"
+"r_shadow_gloss 1\n"
+"r_shadow_bumpscale_basetexture 0\n"
+"csqc_polygons_defaultmaterial_nocullface 0\n"
+ );
+ break;
+ // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
+ case GAME_ROGUE:
+ Cbuf_InsertText(cmd, "\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.01388889\n"
+"r_shadow_gloss 1\n"
+"r_shadow_bumpscale_basetexture 0\n"
+"csqc_polygons_defaultmaterial_nocullface 0\n"
+ );
+ break;
+ case GAME_TENEBRAE:
+ Cbuf_InsertText(cmd, "\n"
+"sv_gameplayfix_blowupfallenzombies 0\n"
+"sv_gameplayfix_findradiusdistancetobox 0\n"
+"sv_gameplayfix_grenadebouncedownslopes 0\n"
+"sv_gameplayfix_slidemoveprojectiles 0\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 0\n"
+"sv_gameplayfix_setmodelrealbox 0\n"
+"sv_gameplayfix_droptofloorstartsolid 0\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 0\n"
+"sv_gameplayfix_noairborncorpse 0\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 0\n"
+"sv_gameplayfix_easierwaterjump 0\n"
+"sv_gameplayfix_delayprojectiles 0\n"
+"sv_gameplayfix_multiplethinksperframe 0\n"
+"sv_gameplayfix_fixedcheckwatertransition 0\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 0\n"
+"sv_gameplayfix_swiminbmodels 0\n"
+"sv_gameplayfix_downtracesupportsongroundflag 0\n"
+"sys_ticrate 0.01388889\n"
+"r_shadow_gloss 2\n"
+"r_shadow_bumpscale_basetexture 4\n"
+"csqc_polygons_defaultmaterial_nocullface 0\n"
+ );
+ break;
+ case GAME_NEXUIZ:
+ Cbuf_InsertText(cmd, "\n"
+"sv_gameplayfix_blowupfallenzombies 1\n"
+"sv_gameplayfix_findradiusdistancetobox 1\n"
+"sv_gameplayfix_grenadebouncedownslopes 1\n"
+"sv_gameplayfix_slidemoveprojectiles 1\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n"
+"sv_gameplayfix_setmodelrealbox 1\n"
+"sv_gameplayfix_droptofloorstartsolid 1\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n"
+"sv_gameplayfix_noairborncorpse 1\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n"
+"sv_gameplayfix_easierwaterjump 1\n"
+"sv_gameplayfix_delayprojectiles 1\n"
+"sv_gameplayfix_multiplethinksperframe 1\n"
+"sv_gameplayfix_fixedcheckwatertransition 1\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 1\n"
+"sv_gameplayfix_swiminbmodels 1\n"
+"sv_gameplayfix_downtracesupportsongroundflag 1\n"
+"sys_ticrate 0.01388889\n"
+"sv_gameplayfix_q2airaccelerate 1\n"
+"sv_gameplayfix_stepmultipletimes 1\n"
+"csqc_polygons_defaultmaterial_nocullface 1\n"
+ );
+ break;
+ case GAME_XONOTIC:
+ case GAME_VORETOURNAMENT:
+ // compatibility for versions prior to 2020-05-25, this can be overridden in newer versions to get the default behavior and be consistent with FTEQW engine
+ Cbuf_InsertText(cmd, "\n"
+"csqc_polygons_defaultmaterial_nocullface 1\n"
+ );
+ break;
+ // Steel Storm: Burning Retribution csqc misinterprets CSQC_InputEvent if type is a value other than 0 or 1
+ case GAME_STEELSTORM:
+ Cbuf_InsertText(cmd, "\n"
+"sv_gameplayfix_blowupfallenzombies 1\n"
+"sv_gameplayfix_findradiusdistancetobox 1\n"
+"sv_gameplayfix_grenadebouncedownslopes 1\n"
+"sv_gameplayfix_slidemoveprojectiles 1\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n"
+"sv_gameplayfix_setmodelrealbox 1\n"
+"sv_gameplayfix_droptofloorstartsolid 1\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n"
+"sv_gameplayfix_noairborncorpse 1\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n"
+"sv_gameplayfix_easierwaterjump 1\n"
+"sv_gameplayfix_delayprojectiles 1\n"
+"sv_gameplayfix_multiplethinksperframe 1\n"
+"sv_gameplayfix_fixedcheckwatertransition 1\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 1\n"
+"sv_gameplayfix_swiminbmodels 1\n"
+"sv_gameplayfix_downtracesupportsongroundflag 1\n"
+"sys_ticrate 0.01388889\n"
+"cl_csqc_generatemousemoveevents 0\n"
+"csqc_polygons_defaultmaterial_nocullface 1\n"
+ );
+ break;
+ default:
+ Cbuf_InsertText(cmd, "\n"
+"sv_gameplayfix_blowupfallenzombies 1\n"
+"sv_gameplayfix_findradiusdistancetobox 1\n"
+"sv_gameplayfix_grenadebouncedownslopes 1\n"
+"sv_gameplayfix_slidemoveprojectiles 1\n"
+"sv_gameplayfix_upwardvelocityclearsongroundflag 1\n"
+"sv_gameplayfix_setmodelrealbox 1\n"
+"sv_gameplayfix_droptofloorstartsolid 1\n"
+"sv_gameplayfix_droptofloorstartsolid_nudgetocorrect 1\n"
+"sv_gameplayfix_noairborncorpse 1\n"
+"sv_gameplayfix_noairborncorpse_allowsuspendeditems 1\n"
+"sv_gameplayfix_easierwaterjump 1\n"
+"sv_gameplayfix_delayprojectiles 1\n"
+"sv_gameplayfix_multiplethinksperframe 1\n"
+"sv_gameplayfix_fixedcheckwatertransition 1\n"
+"sv_gameplayfix_q1bsptracelinereportstexture 1\n"
+"sv_gameplayfix_swiminbmodels 1\n"
+"sv_gameplayfix_downtracesupportsongroundflag 1\n"
+"sys_ticrate 0.01388889\n"
+"csqc_polygons_defaultmaterial_nocullface 0\n"
+ );
+ break;
+ }
+ }
+}
+
+/*
+===============
+Cmd_Exec_f
+===============
+*/
+static void Cmd_Exec_f (cmd_state_t *cmd)
+{
+ fssearch_t *s;
+ int i;
+
+ if (Cmd_Argc(cmd) != 2)
+ {
+ Con_Print("exec <filename> : execute a script file\n");
+ return;
+ }
+
+ s = FS_Search(Cmd_Argv(cmd, 1), true, true);
+ if(!s || !s->numfilenames)
+ {
+ Con_Printf("couldn't exec %s\n",Cmd_Argv(cmd, 1));
+ return;
+ }
+
+ for(i = 0; i < s->numfilenames; ++i)
+ Cmd_Exec(cmd, s->filenames[i]);
+
+ FS_FreeSearch(s);